MrFilthyIke
First Post
ColonelHardisson said:Because some people want other people to have fun exactly like they have fun, or have no fun at all.
Quoted For The Truth.
ColonelHardisson said:Because some people want other people to have fun exactly like they have fun, or have no fun at all.
Thulcondar said:That's what I'm dreading. Not changing details in order to conform to the new rules, but rather changing the big picture "because we had the opportunity to do so."
Thulcondar said:That's what I'm dreading. Not changing details in order to conform to the new rules, but rather changing the big picture "because we had the opportunity to do so."
Han shot first, dammit.Thulcondar said:If they were truly nothing more than updating the modules to the new rules set, I don't think I would have a problem with it. Changing some monster stats and magic item descriptions. No problem. In fact, it could probably be done in something the size of a Dragon article.
But we all know that these re-visits will entail much more than simply updating to cover the new rules. As Dr. McCoy observed in ST:TMP, "Engineers... they love to change things." The same can be said of game designers. What was there will be altered, and taken away, and new stuff added, and the nature of the original changed probably beyond recognition. Thin modules don't have a good enough profit margin, and the originals will need to be bulked up in order to make for fatter profits.
That's what I'm dreading. Not changing details in order to conform to the new rules, but rather changing the big picture "because we had the opportunity to do so."
Pbartender said:Have you checked out any of the updated modules? You can download two or three of them for free at Wizards right now.
Isn't that what the original is for?Thulcondar said:Since I don't play 3.5, I haven't much seen the point. But I shall take your advice and take a look (although converting it all BACK to AD&D 1E is going to be a bear, methinks...).
Obviously such logical questions are simply unimportant.Mouseferatu said:Whuh...
You're objecting to a potential change/sequel to a classic module written for a version of the game you don't play?!![]()
I don't get it, man. There's nothing wrong with sticking to older editions, but how on Earth does it affect you one way or the other if the free web version of Tsojcanth is changed if it's not even written for the game you play?
Thulcondar said:If they were truly nothing more than updating the modules to the new rules set, I don't think I would have a problem with it. Changing some monster stats and magic item descriptions. No problem. In fact, it could probably be done in something the size of a Dragon article.
But we all know that these re-visits will entail much more than simply updating to cover the new rules. As Dr. McCoy observed in ST:TMP, "Engineers... they love to change things." The same can be said of game designers. What was there will be altered, and taken away, and new stuff added, and the nature of the original changed probably beyond recognition. Thin modules don't have a good enough profit margin, and the originals will need to be bulked up in order to make for fatter profits.
That's what I'm dreading. Not changing details in order to conform to the new rules, but rather changing the big picture "because we had the opportunity to do so."