Right now, most of my players are people who have joined the game within the last 5-10 years. Some of them have never played anything other than 3.0 or 3.5. These revised -- actually, converted would probably be a better word -- versions of old adventure modules are a chance for me to share that "Golden Age" experience with my newer players. It's also a chance for me, as a DM, to find out the difference 20 years of D&D experience can make when running, effectively, the same adventure module now... Can I make these adventures into somethign a little more than the straightforward (but extremely entertaining) dungeon crawls I ran in Junior High School.