BryonD said:Is that a serious question?
Because it makes no sense.
Because, in a combat situation, automatic sucess destroys any competition.
Because it is boring.
Because in D&D virtually nothing is automatic success.
A rogue with +20 Open Locks may be able to automatically open a normal lock. But he can not automatically open ANY lock.
Because it promotes bizzare behavior that evolves from 100% certainty.
Because the idea of deflecting an arrow in particular should be impressive, an accomplishment.
Because a 30th level fighter still has a 5% chance to miss a standard kobold.
Because a L30 Master Archer will be blocked by a L2 monk without so much as a die being thrown.
It doesn't 'destroy competition'. Through mid to high levels, it only deflect one out of multiple attacks per round. Its effect is not great enough to alter short term tactical considerations at all. And because you arbitrarly place value on how everything else in DND is resolved does that make this bad design. The rest is too subjective to even address. Please, a rational argument would be appreciated.
The damage a kobold can inflect on a fighter, regardless if he survives an extra round, is so small that there really is no balance arguemtn there. A master archer will be using multiple attacks. That is what makes him a master.
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