Actually, Eladrin have several PC-race specific advantages that their NPC versions don't typically get. Fey Step is not one of them, but the following things are:
+1 to will defense
+2 to arcana and history skill checks
+2 Dex and +2 Int
bonus trained skill
proficiency with the longsword
The "inherent to the race" power that minotaur characters get is their charge power.
Anyhow, comparing rules for the DM and rules for the players just doesn't work in 4e, and that's a good thing. The players' rules focus on game balance between PCs and a baseline of expected "power" by level. The DM's rules focus on making interesting, fun and challenging encounters for the PCs.
Apparently someone thought letting a PC wield an over-sized weapon was a bad idea. Based on some of the nightmare builds I can recall from 3e, I'd guess that someone was right.