Revisiting Dark Sun


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I doubt 3rd level as a starting point will be needed given that 1st level 4e PCs are much hardier than 2e 1st level PCs.

The character tree just sounds like how some people ran several characters at the same time back in the very early days of the game. Only difference is that there's hard rules to prevent cheating.
 

That, and you don't actually run the PCs in the character tree. In a sense, they are your character's peers, the campaign's understudies, always waiting just off-stage for the call.
 

Hah. I still have the Polyhedron issue where they previewed Dark Sun, along with a "typical Dark Sun character."

It was definite power-creep - srsly, Thri-Kreen and Half-Giants were brokenawesome - but the flavor has enchanted me for almost 20 years.

-O
 


The only real problem for me was that 2nd ed's profciency/skill check system was such a mess, which made psionics so troublesome and thus, impacted on Dark Sun.
If we'd have had 4th ed's skills and Skill Challenges back then, wow!

Played several campaigns in Athas as DM, awesome fun :) currently on 4th ed homebrew Dark Sun.

The flip books were a great idea, as until then the way adventures were written/laid out was still horrible, the 1st ed module layout was absolutely bloody atrocious to work with: dense blocks of text, with little refference etc. Ugh! So, the flip books were a cool attempt at a better way, it was much better but still not as good as late 3.5 and now 4th ed layouts :)

Artwork, sorry, blows pants out of 4th ed. PhB3 and now Dark Sun are the only cover art for 4th ed I really like (good artists, I just really don't like the 4th ed style of art, it just doesn't "grab" me, like Brom, Caldwell, Parkison and Easley do/did, damn those guys were frikkin' awesome!!)

Half-giants were kind of broken...but everyone knew that their Wisdom sucked, so, do you want a charmed half-giant with the damage output and toughness of a Tiger Tank on your team? ;)
Thri-kreen couldn't wear armour....so got pasted, a lot.
Thus, both in the end, were not that over balanced.

I made my own rules for psionics to help with the issues back then
http://www.silverblades-suitcase.com/adnd/htm/print.htm

character trees were VERY helpful. the setting was brutal, which I relaly liked (even though I usually like very heroic romantic adventure like Spelljammer). But I was lucky in that most of my players knew that Athas should be nasty, and respected it, and knew to always have "Escape Plan B" prepared: RUN LIKE FUN! :p

I abhorred the way the setting got changed so always kept it to the original boxed set (Tyr becoming a democracy?! oh get knotted! :p)

The entire way it became a struggle for survival, where "dirty deeds done dirt cheap", was the norm, was awesome. back then I was reading the "Thieves World" books, so it all fitted in nicely ;)

By the way, the computer games were available for legitimate download, iirc, but I don't know about now? I have two of the collection boxed sets, but for Amiga! lol

I dont' care what folk think, it was NOT having too many settings that caused problems for TSR...it was TSR's issues internally actually, because as a D&D player I likee others, had lots of choice to BUY and did so because the stuff was bloody brilliant! :)
 
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I ran some Dark Sun using AD&D, and, a good deal more recently, played some with 3e as the system.

Fun times, both. Check out www.athas.org is you like the sound of 3e Dark Sun. It's really quite well done, even if I (as always) thought some house rules were in order.

But yes, the original box set is one of my D&D possessions that won't be going anywhere in a hurry.
 

Oh the memories. Remember the random psionics? I had one player roll in the high 90s several times while determining his psionics. Up in the "Get multiple powers and roll again" section of the table. He wound up with about half the powers in the book, and enough PP to never have to worry about running out. I think he was a Thri-kreen gladiator too. God it was hideous. :p

It was a fun world though, it'll be good to have it back. Assuming the don't screw it up in epic style.

 

Oh the memories. Remember the random psionics? I had one player roll in the high 90s several times while determining his psionics. Up in the "Get multiple powers and roll again" section of the table. He wound up with about half the powers in the book, and enough PP to never have to worry about running out. I think he was a Thri-kreen gladiator too. God it was hideous.

Sounds like "The Chosen One" to me!

I can see it now...

"Step on the big bug before it gets to the children!"

"Um...sir, he's the one destined to lead us to freedom."
 


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