Ancalagon
Dusty Dragon
Hello
So as I'm reading through the forum I saw in passing a comment here and there about this spell. It took a while for me to catch on that this spell was *important* and I looked it up.

Did this spell originate in 5e or does it come from a previous edition?
So from a purely "magic" logical point of view, I have to concede that the spell makes sense. If a level 7 spell can turn back someone to life after years of being dad, and level 5 spell after days, then perhaps a level 3 spell can revive someone just after a few short moments of death. If a level 3 spell can create a fireball, it makes sense that a level 1 spell makes a burning hand. And we also know that well, with modern medicine someone who is dead might be brought back with emergency care if this death occurred but moments ago.
That being said, the *impact* is has on the game is huge. When someone drops to zero it's a big, dramatic moment. The injured PC has to be shielded from vindictive enemies that may perform a coup de grace on him/her, and must be healed/stabilized before death follows. But with this... eh just leave him/her, let's deal with the enemies and we'll revivify him/her right after. The dramatic tension is removed, and the overall risk are also reduced.
Is it just me?
So as I'm reading through the forum I saw in passing a comment here and there about this spell. It took a while for me to catch on that this spell was *important* and I looked it up.

Did this spell originate in 5e or does it come from a previous edition?
So from a purely "magic" logical point of view, I have to concede that the spell makes sense. If a level 7 spell can turn back someone to life after years of being dad, and level 5 spell after days, then perhaps a level 3 spell can revive someone just after a few short moments of death. If a level 3 spell can create a fireball, it makes sense that a level 1 spell makes a burning hand. And we also know that well, with modern medicine someone who is dead might be brought back with emergency care if this death occurred but moments ago.
That being said, the *impact* is has on the game is huge. When someone drops to zero it's a big, dramatic moment. The injured PC has to be shielded from vindictive enemies that may perform a coup de grace on him/her, and must be healed/stabilized before death follows. But with this... eh just leave him/her, let's deal with the enemies and we'll revivify him/her right after. The dramatic tension is removed, and the overall risk are also reduced.
Is it just me?