Reworking Dailies into something more Inspired

Definitely got some interesting elements going on.
Hmmmmm resting... not sure about the term ;-) even though the implementation sounds interesting.

Spontaneous (aka dm controlled) Inspirational Places and Occurances... Could mix in elements of the Fate Aspect idea... individuals have things which are personally inspiring ... watching the climax of a storm for instance.... for that one character the event may act as inspirational occurrence but not necessarily everyone else there aspects are how they tell the DM, this is something personally defining for this character.

How about inspiring performances (ie the inspiration - recovery check could be triggered by rituals).
A ritual could be a Bardic Performance or Martial Speach or Clerical Rite which triggers 1 or more recovery rolls of inspired abilities (formally known as dailies). The Eladrin Trance... I treat as a ritual that you could learn too ... it becomes sleep replacement so if extended rest allows a recovery check too this is just more of the same.

Inspiration points... I like. Times of peaceful rest, inspiration, or great morale.
I also like the idea of a certain situation applying to only certain party members.
I would also award players for using rituals to do this. Some characters can summon campsites with a ritual, so a short rest at the campsite might be especially restful.
Maybe an elf can use their trance gain some additional benefits during a short rest.
Maybe some classes can learn "rituals" that allow them to inspire allies. Would they abuse this? Should there be a cost (surges?). It would do no good to let the Bard spend 10gp any time he wanted to recover some of their allies inspired powers. That's practically free.
Maybe each class/race gets a special situation in which they can claim to be 'inspired' or 'motivated'.
For halflings it's food or comfort, for elves it's a place where they can peacefully meditate (a waterfall?) For humans it's an amazing discovery. For dwarves it's precious stones or metal.
Maybe leader classes get inspiring rituals? Bards sing etc...
But they can only benefit from such rituals once a day. And should their be other restrictions?
There is a lot of potential here to change 'milestones' and 'dailies' into something that makes the game more interesting.

Edit: Inspired powers, I love it
 

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Inspiration points... I like. Times of peaceful rest, inspiration, or great morale.
I also like the idea of a certain situation applying to only certain party members.
I would also award players for using rituals to do this. Some characters can summon campsites with a ritual, so a short rest at the campsite might be especially restful.
Maybe an elf can use their trance gain some additional benefits during a short rest.
Maybe some classes can learn "rituals" that allow them to inspire allies.
Would they abuse this? Should there be a cost (surges?). It would do no good to let the Bard spend 10gp any time he wanted to recover some of their allies inspired powers. That's practically free.
Maybe each class/race gets a special situation in which they can claim to be 'inspired' or 'motivated'.
For halflings it's food or comfort, for elves it's a place where they can peacefully meditate (a waterfall?) For humans it's an amazing discovery. For dwarves it's precious stones or metal.
Maybe leader classes get inspiring rituals? Bards sing etc...
But they can only benefit from such rituals once a day. And should their be other restrictions?
There is a lot of potential here to change 'milestones' and 'dailies' into something that makes the game more interesting.

Edit: Inspired powers, I love it

I agree ...

Abuse is not that dangerous...necessarily
Remember 10 gp and 8 hours is... a night at the inn ... that is pretty much how dailies work now so as a ritual it doesn't have to be too restricted (The Eladrin trance is 4 hours and free.)... And the ritual wont necessarily be reliable... it can provide the opportunity of being inspired not a guaranteed.

The idea I think is to have inspiration happen from various cool stuff.

Some things might only allow one inspirational recovery... others might allow as many as you have spent.... shrug there is a lot of devil in the details.
 

"Inspiration Point" -- AKA -- "Lovers Lane" :lol:

Aspects sometimes indeed define a loved one or special relationship and those can become sources of inspiration... or stress see the other side of the coin with aspects causing one problems.

So can Fate points be spent to gain those inspirational moments of clarity.
 

I don't know if you peeked into my Action Point Card thread, but I lumped magic item dailies into that.

In broad strokes: you can use as many action points as you want during an encounter, you get an action point (represented by a fancy card) whenever you successfully complete an encounter, 50% of the action point cards are "get an extra standard action", and 33% of the cards are "use an item daily power."
 

I don't know if you peeked into my Action Point Card thread, but I lumped magic item dailies into that.

I hadn't but I will check in to it...

In broad strokes: you can use as many action points as you want during an encounter, you get an action point (represented by a fancy card) whenever you successfully complete an encounter, 50% of the action point cards are "get an extra standard action", and 33% of the cards are "use an item daily power."

Cards to randomize lucky incidentals that go with em eh?
 


It occurred to me that any occasion that involved being "healed" aside from "remove affliction" style stuff *(which I call true healing) already involves inspiration.

Perhaps criticals on the healing powers might result in enabling the target a check to recover inspired powers.
 

Garathos, as long as we are messing up daily powers, why should we make them daily in any way at all? Would it be fair to stop refreshing daily powers on a daily basis, and instead require the players to become 'inspired' to regain their inspired powers? Hey, you said you wanted something new!
Lets say that extended rests no longer recover every daily power. Only ending an adventure and resting in town for a longer time offers this sort of recovery. Players start each new adventure with their 'inspired powers' refreshed. Rather than action points and daily powers being daily resources, action points and inspired powers are resources to be used throughout an entire adventure.

My brother dug up some old 'Werewolf, the Apocalypse' books of his that dealt with a statistic called Willpower. Willpower was a pool of points you could use to gain a bonus to any roll. The pool only refreshed when you
-end an adventure
-achieve special success
-fulfill something important to your character
I think we are going for something similar to this.


Since inspired powers need to be a bit more available to characters than Willpower in Werewolf, a system for inspired powers would have to offer more options to recover spells. So far we have:
-Start a new adventure: reset action points to 1 and completely refresh inspired powers
-Extended rest: all players gain an action point if they have none, and roll to refresh inspired powers on a 5 or higher
-Peaceful rest (find an unusually fun, peaceful or secure place for a short rest): all present players gain an action point and roll to refresh inspired powers on a 5 or higher
-Morale boost (achieve a major quest goal or succeed at a triumphant act): all present players gain an action point and roll to refresh inspired powers on a 4 or higher
-Personal inspiration (find, realize, or do something highly relevant to your character): affected players gain an action point and roll to refresh inspirational powers on a 4 or higher

If we stop refreshing dailies completely when players sleep, they have more incentive to push for longer adventuring days. If we don't force players with saved up action points to 'refresh' when they sleep, the adventure seems more like one continuous story during which players can save up resources for the final confrontation.
I should mention that I allow multiple action points per combat (one bonus action per round limit)
 

That "inspired" stuff gave me some inspiration!

When you create your guy you give him a couple of drives/goals. Pretty simple things, whatever he wants to achieve for himself.

Each one of these would have a line that says when he gets "Inspired". When he's inspired he gains access to a Daily power (no matter if he's used it that day or not).

I'm imagining these as something like Keys from the Shadow of Yesterday (google it, it's free). "Glittering Gold: I wants the cash. Inspired: when you can see some loot that's above your level." "Vengeance: You have a hated foe or race. Inspired: when you are bloodied by your foe." "Brothers in Arms: We merry few, we band of brothers. Inspired: when your brother in arms is dropped to 0 or less HP."
 

Yeah, I was thinking of Werewolf because you had similar character traits that you chose at character creation which would allow you to recharge willpower.
 

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