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Reworking feats?

Siberys

Adventurer
In my current game, I have a large document that lists every feat that any of my players qualify for. I do this because I play with people not as up on the game as myself; I don't have access to either CB; and I houserule enough that it wouldn't help to have those. For my current game, this is fine, though as the PCs level it will be work-intensive to maintain. I console myself with the thought that creating something that could meaningfully track whatever feats a PC qualifies for would be an extremely time-intensive endeavor.

So, with my mind turned toward possible future campaigns, I'm trying to devise a way to make feats less cumbersome that doesn't involve so dramatic an amount of work. I'm thinking of some combination of the following ideas; what do you all think?

- Go Gamma World and blanket-replace feats with + 1/2 Level to damage.
- Cull the feat list, keeping only certain kinds of feats (major categories like divinity, multiclass, or familiar; "basics" like Skill Training or Durable, &c.)
- Combine the prior two options; have a culled feat list along with a "default feat tree" that replicates the half-level to damage option.
- Reduce the rate of feat gain, whether with pre-selected feats or a partial-replace with the Gamma World option.
- Give certain feats as bonus feats at certain levels (Expertise and defense feats are the likely candidates here).
- Create "Feat Trees" that you choose instead of individual feats, a la Gamma World's backgrounds or how feats were at one point organized in Next.

I'm currently thinking; free expertise at 1st level, free defense at some later level, halve feat gain, +1/4 level to damage, and perform a major feat culling.

The only other option (aside from accepting the existing system, of course) is locating a (probably illegal) copy of the offline CB and spending a /lot/ of time buried in XML. I hope you can all forgive me for not wanting to go that route. :P
 
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