2WS-Steve
First Post
One thing I'd like to see changed is the default setting for raise dead and similar abilities.
I'm generally okay with rezzing for players, but for NPCs it causes a lot of problems for DMs. All your plots where this or that fellow gets assassinated require either a bunch of special planning -- killing guy and taking head or other vital bits, special magical poisons, or so on, stuff that you almost never see in the fiction we're trying to emulate, including D&D fiction.
Mongoose's "The Drow War" had a nice little solution where the players and certain important NPCs were the only ones who could be rezzed (for plot reasons). That'd make for a smoother game and less weirdness in running a proper story.
Also, it'd be nice to see some serious discussion and a simplified system for running a game without any rezzing. Make it less of "here's some vague ideas, now figure it out on your own" and more "here's a system of changes you should make and how it will impact your game." For instance, codifying (and playtesting!) rules for what happens when a character dies and the player writes up a new character to replace the missing one.
I'm generally okay with rezzing for players, but for NPCs it causes a lot of problems for DMs. All your plots where this or that fellow gets assassinated require either a bunch of special planning -- killing guy and taking head or other vital bits, special magical poisons, or so on, stuff that you almost never see in the fiction we're trying to emulate, including D&D fiction.
Mongoose's "The Drow War" had a nice little solution where the players and certain important NPCs were the only ones who could be rezzed (for plot reasons). That'd make for a smoother game and less weirdness in running a proper story.
Also, it'd be nice to see some serious discussion and a simplified system for running a game without any rezzing. Make it less of "here's some vague ideas, now figure it out on your own" and more "here's a system of changes you should make and how it will impact your game." For instance, codifying (and playtesting!) rules for what happens when a character dies and the player writes up a new character to replace the missing one.