Pinder - Druid
[sblock=Pinder]Pinder
Male Chimpanzee Druid
Alignment: TN
ECL: 1
Abilities:
STR - 11
DEX - 16
CON - 12
INT - 15
WIS - 18
CHA - 11
HP: d8 = 9
Speed: 30ft
Initiative: 3
EXP: 1/1000
AC: 16 (+ 3 Dex + 2 Leather + 1 Size)
Flat Footed AC: 13
Touch AC: 14
Saves:
Fort: 3
Reflex: 3
Will: 6
Attack/Ranged/Grapple: +1/+4/-4
Weapons:
Spear/Melee: +1 1d6 x20 Piercing
Spear/Ranged: +4 1d6 20ft Range Piercing
Class Abilities:
Animal Companion
Wild Empathy
Nature Sense
Spontaneous Rejuvenation
Racial Abilities:
Small Size
+8 Racial Bonus on Climb and Balance Checks
Can take a 10 on Climb Checks, even if rushed or threatened
Climb Check uses Dex bonus, not Str
Skills:
Balance – 11 (0 Ranks + 3 Dex + 8 Racial)
Climb – 11 (0 Ranks + 3 Dex + 8 Racial)
Knowledge Nature – 8 (4 Ranks + 2 Int + 2 Nature Sense)
Listen – 8 (4 Ranks + 4 Wis)
Ride – 7 (4 Ranks + 3 Dex)
Spellcraft – 6 (4 Ranks + 2 Int)
Spot – 8 (4 Ranks + 4 Wis)
Survival – 10 (4 Ranks + 4 Wis + 2 Nature Sense)
Feats:
1st – Mounted Combat
Spells per day:
Orisons – 3
1st – 2
Orisons: Mending, Light, Purify Food and Drink, Create Water
1st: Entangle, Obscuring Mist
Save DC: 15 for 1st Level Spells
Languages:
Common
Sylvan
Druid
Elven
Undercommon
Equipment: Cost
Leather Barding – 20gp
Dagger – 2gp
Leather – 10gp
Spear – 5gp
Total Money:
Starting Gold (2d4=5)
Gold Left: 13gp
Animal Companion: Sessay – Male Husky
Size/Type: Medium
Animal Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (+ 2 Dex, + 4 natural + 2 leather), touch 12, flat-footed 16
Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, Track
If trained for war, these animals can make trip attacks just as wolves do. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
[sblock=Background]Born in a prime plane populated by anthropomorphic primates with humanoid intelligence (but void of humans), Pinder was part of an organization charged with maintaining the balance of nature in their part of their world, through any means, peaceful or otherwise. Though only a novice, Pinder was praised and highly regarded, and his mysterious disappearance, along with his faithful mount Sessay, during cultist eradication was deemed tragic and unfortunate.
Pinder is intelligent, measured, and articulate. He isn’t known for angry outbursts; instead he remains composed in his life, even in the face of danger or peril. He received a proper education during adolescence, is well mannered, and appreciates the arts, though he himself has difficulties fully expressing himself through artistic means. Sessay, a well-bred Husky, was gifted to him by his parents upon his induction into the druidic order.[/sblock][/sblock]
[sblock=Keys]
Key of Balance (Duty)
The character strives to maintain the balance between good and evil, chaos and law.
• Gain 1 XP for everytime your character makes a decision based on maintaining balance between good-evil, chaos-law.
• Gain 3 XP for everytime your character makes a balance-based decision that proves detrimental to himself of his overall task.
Buyoff: Blatantly ignore the idea of balance in making an important decision
Key of Conscience (Duty)
Your character watches out for folks less fortunate than himself.
• Gain 1 XP every time your character helps someone who cannot help themselves.
• Gain 2 XP every time your character defends someone who is in danger and cannot save themselves.
• Gain 5 XP every time your character takes someone in an unfortunate situation and changes their life to where they can help themselves.
Buyoff: Ignore a request for help.
Key of Fraternity (Connection)
Your character is real chummy and loyal to some other berk (an NPC or another PC).
• Gain 1 XP every time this character is present in a scene with your character (maximum 3 per level).
• Gain 2 XP whenever your character has to make a decision that is influenced by them.
• Gain 5 XP every time your character defends them by putting herself at great risk.
Buyoff: Sever the relationship with this person.[/sblock]