Scotley
Hero
Teodor Kirila
Human Rogue, Unchained Level 2
Str: 13
Dex: 20
Con: 12
Int: 14
Wis: 12
Cha: 15
HP: 18 (favored class bonus level 1&2)
AC: 18 (19 two weapons) Touch: 15 FF: 13
BAB: +1 CMB: +2 CMD: 17
Fort: +1 Reflex: +8 Will: +1
Initiative: +7
Age: 21
Alignment: NG
Height: 5'11"
Weight: 160#
36 point buy, background skills, feats
Human Abilities
Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. (Dex)
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Rogue Abilities
Proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow as well as Light Armor.
Sneak Attack +1d6
Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
Bonus Feat: Evasion
1st Rogue Talent
Canny Observer (Ex)
Benefit: When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.
Feats
Weapon Finesse--Short Sword (Class Bonus)
Two-Weapon Fighting (Human Bonus)
Two-Weapon Defense (1st Level)
Evasion (Class Bonus)
Traits
Time Lost: You’ve always felt separated from the era into which you were born. Perhaps you feel that you were born too late, and that you and your interests are better suited to a previous age. Maybe you have the conviction you were born too soon, and that your true destiny lies in some distant future. You might be suffering from missing time—whether a few hours, a few weeks, or even several months—for which you have no memories. You might instead receive brief visions of friends or enemies much older or younger than their actual age. You’ve long since grown used to this strange condition, but have not yet determined why you suffer from it. Your GM will be provided with additional information about this trait’s strange nature in the third adventure of Return of the Runelords.
You have a knack for knowing when to act a few instants in advance and gain a +2 trait bonus on Initiative checks.
Once per adventure as an immediate action, you may use your strange link to the flow of time to force the GM to reroll a single d20 roll. You must declare the use of this ability immediately after the GM rolls the d20, but you can choose to do so after learning the results of the roll.
Seeker: You are always on the lookout for reward and danger.
Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Skills
8+1race+2Intx2nd level=22 and 2x2nd level=4 Background skills
Class Skills all with ranks add 3
Acrobatics (Dex+5) 2 ranks
Appraise (Int+2) (1 rank as background)
Bluff (Cha+2) 2 ranks
Climb (Str+1) 1 rank
Craft (traps) (Int+2) 1 rank
Diplomacy (Cha+2) 2 ranks
Disable Device (Dex+5) 2 rank
Disguise (Cha+2)
Escape Artist (Dex+5) 1 rank
Intimidate (Cha+2) 1 rank
Knowledge (dungeoneering) (Int+1) 1 rank
Knowledge (local) (Int+1) +1 rank
Linguistics (Int) (1 rank as background) Common, Varisian, Thessalonian, Goblin
Perception (Wis+1) 2ranks (+1 Trait Bonus) (+4 to find hidden objects or traps and overhear conversation--canny observer)
Perform (Cha+2)
Profession (Wis+1)
Sense Motive (Wis+1) 2 ranks
Sleight of Hand (Dex+5) 2 ranks (one is background)
Stealth (Dex+5)2 rank
Swim (Str+1) 1 rank
Use Magic Device (Cha+2)
Non-Class Skills
Heal (Wis+1)
Ride (Dex+5)
Survival (Wis+1)
Knowledge History (Int+2) (1 rank background)
Gear
Starting Cash 240 gp
Current funds 28 gp 11 sp 8 cp
Spent 36 gp of latest distribution on a new crossbow and bolts (3/3/202)
Explorer's Outfit
Studded Leather 25 gp 20 #
2 Short Swords (1 is cold iron) 30 gp 4 #
8 Daggers 16 gp 8 #
Sap 1 gp 2 #
Light mace (alchemical silver) 25 gp 4#
Light Crossbow /w 10 bolts 36 gp. 5#
Backpack common 2 gp 2#
Backpack MW (used) purchased for 5 gp in the market.
Bandolier 5 sp
Belt Pouch 1 gp .5#
Canteen 1 gp 1 #
MW Thieves’ Tools 100 gp 2#
Mess Kit 2 sp 1 #
Bedroll 1 sp 5#
Flint and Steel 1 gp
2 Torches 2 cp 2 #
4 Rations Trail 2 gp 4#
Appearance/Personality
Teodor Kirila is a lanky young man with the mixed heritage of Varisan history--his ancestry contains all the major human stock to have lived in the regions. His hair and eyes are dark and he has very little facial hair. His skin is naturally fair, but he has spent a good deal of his life on the road and has the tan to prove it. He's a naturally inquisitive boy with a tendency to ask so many questions he can be bothersome. He likes to take mechanical things apart and put them back together. He enjoys trying to pick locks for the sport of it.
He has long felt that he is a person out of his time. This has led him to study ruins and the traces of ancient Thessalonian peoples. He has even learned the language.
As the child of traveling merchants he has a keen eye for quality goods and it shows in the choice of his own gear.
Background/History
Teodor is the son of traveling merchants and has seen much of the region from the seat of a wagon. His sense of self as someone out of time has left him looking for something new. He dreams of a life as an adventurer exploring ancient ruins and perhaps finding out why he feels the pull of another time. He has come to Roderick's cove in search of lost ruins. He had a tip that Audrahni might know something and has been flirting with her trying to learn what she knows.
Human Rogue, Unchained Level 2
Str: 13
Dex: 20
Con: 12
Int: 14
Wis: 12
Cha: 15
HP: 18 (favored class bonus level 1&2)
AC: 18 (19 two weapons) Touch: 15 FF: 13
BAB: +1 CMB: +2 CMD: 17
Fort: +1 Reflex: +8 Will: +1
Initiative: +7
Age: 21
Alignment: NG
Height: 5'11"
Weight: 160#
36 point buy, background skills, feats
Human Abilities
Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. (Dex)
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Rogue Abilities
Proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow as well as Light Armor.
Sneak Attack +1d6
Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
Bonus Feat: Evasion
1st Rogue Talent
Canny Observer (Ex)
Benefit: When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.
Feats
Weapon Finesse--Short Sword (Class Bonus)
Two-Weapon Fighting (Human Bonus)
Two-Weapon Defense (1st Level)
Evasion (Class Bonus)
Traits
Time Lost: You’ve always felt separated from the era into which you were born. Perhaps you feel that you were born too late, and that you and your interests are better suited to a previous age. Maybe you have the conviction you were born too soon, and that your true destiny lies in some distant future. You might be suffering from missing time—whether a few hours, a few weeks, or even several months—for which you have no memories. You might instead receive brief visions of friends or enemies much older or younger than their actual age. You’ve long since grown used to this strange condition, but have not yet determined why you suffer from it. Your GM will be provided with additional information about this trait’s strange nature in the third adventure of Return of the Runelords.
You have a knack for knowing when to act a few instants in advance and gain a +2 trait bonus on Initiative checks.
Once per adventure as an immediate action, you may use your strange link to the flow of time to force the GM to reroll a single d20 roll. You must declare the use of this ability immediately after the GM rolls the d20, but you can choose to do so after learning the results of the roll.
Seeker: You are always on the lookout for reward and danger.
Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Skills
8+1race+2Intx2nd level=22 and 2x2nd level=4 Background skills
Class Skills all with ranks add 3
Acrobatics (Dex+5) 2 ranks
Appraise (Int+2) (1 rank as background)
Bluff (Cha+2) 2 ranks
Climb (Str+1) 1 rank
Craft (traps) (Int+2) 1 rank
Diplomacy (Cha+2) 2 ranks
Disable Device (Dex+5) 2 rank
Disguise (Cha+2)
Escape Artist (Dex+5) 1 rank
Intimidate (Cha+2) 1 rank
Knowledge (dungeoneering) (Int+1) 1 rank
Knowledge (local) (Int+1) +1 rank
Linguistics (Int) (1 rank as background) Common, Varisian, Thessalonian, Goblin
Perception (Wis+1) 2ranks (+1 Trait Bonus) (+4 to find hidden objects or traps and overhear conversation--canny observer)
Perform (Cha+2)
Profession (Wis+1)
Sense Motive (Wis+1) 2 ranks
Sleight of Hand (Dex+5) 2 ranks (one is background)
Stealth (Dex+5)2 rank
Swim (Str+1) 1 rank
Use Magic Device (Cha+2)
Non-Class Skills
Heal (Wis+1)
Ride (Dex+5)
Survival (Wis+1)
Knowledge History (Int+2) (1 rank background)
Gear
Starting Cash 240 gp
Current funds 28 gp 11 sp 8 cp
Spent 36 gp of latest distribution on a new crossbow and bolts (3/3/202)
Explorer's Outfit
Studded Leather 25 gp 20 #
2 Short Swords (1 is cold iron) 30 gp 4 #
8 Daggers 16 gp 8 #
Sap 1 gp 2 #
Light mace (alchemical silver) 25 gp 4#
Light Crossbow /w 10 bolts 36 gp. 5#
Backpack common 2 gp 2#
Backpack MW (used) purchased for 5 gp in the market.
Bandolier 5 sp
Belt Pouch 1 gp .5#
Canteen 1 gp 1 #
MW Thieves’ Tools 100 gp 2#
Mess Kit 2 sp 1 #
Bedroll 1 sp 5#
Flint and Steel 1 gp
2 Torches 2 cp 2 #
4 Rations Trail 2 gp 4#
Appearance/Personality
Teodor Kirila is a lanky young man with the mixed heritage of Varisan history--his ancestry contains all the major human stock to have lived in the regions. His hair and eyes are dark and he has very little facial hair. His skin is naturally fair, but he has spent a good deal of his life on the road and has the tan to prove it. He's a naturally inquisitive boy with a tendency to ask so many questions he can be bothersome. He likes to take mechanical things apart and put them back together. He enjoys trying to pick locks for the sport of it.
He has long felt that he is a person out of his time. This has led him to study ruins and the traces of ancient Thessalonian peoples. He has even learned the language.
As the child of traveling merchants he has a keen eye for quality goods and it shows in the choice of his own gear.
Background/History
Teodor is the son of traveling merchants and has seen much of the region from the seat of a wagon. His sense of self as someone out of time has left him looking for something new. He dreams of a life as an adventurer exploring ancient ruins and perhaps finding out why he feels the pull of another time. He has come to Roderick's cove in search of lost ruins. He had a tip that Audrahni might know something and has been flirting with her trying to learn what she knows.
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