The northwest passage remains clear, and Verdis detects no sounds can be heard from that direction as he keeps watch.
It takes Trevor nearly a full minute to find the hidden catch for the secret door, but finally he does indeed find it. He triggers it, and the thick stone walls slides to the side, revealing the chamber beyond:
There can be no doubt that this huge hall of red granite, lit by scores of flambeaux and pervaded by the odor of sulphur and heated metal, is the Fire Temple. A wave of sweltering heat washes over Ragnok and Coraine as they step into the place. Great doors of beaten brass reflect the leaping flames. Tapestries adorn the walls of the northern section, depicting scenes of fire in all of its evil glory. The air seems to carry motes of rust colored luminecscence, and the flecks of blue and mica flakes in the polished granite walls appear to leap and dance as if the stone itself were on fire.
A brass tube, 20' long and 2' in diameter, is suspended from the ceiling by chains of the same metal. Just to the north and south of this tube are three foot deep, diamond shaped fire pits, flames roaring brightly within them. To either side of the tube are brass stands holding many small blocks of charcoal. To both sides of the hall, behind the rows of ornately fluted pillars, stand great copper cauldrons, steaming and bubbling. Before each of these vessels is an octagonal brass table; the tables each contain 16 bowls and a copper dipper.
Further south is a massive, transluscent block of golden apatite. Skulls grin from the altar's sides, inlaid in gold. Atop the altar is the eight-pointed fire symbol, also wrought it gold. Standing before the altar is your quarry, the high priest of the Fire Temple. The high priest, his warhammer still at his waist and shield on his arm, laughs when he sees you, and throws a chunk of black into the firepit before him.
The charcoal explodes into flames, and the tube sounds deafeningly, the thundering peel of a great bell. As the sound echoes off of the granite walls, the flames before the crimson robed cleric grow even higher, and a humanoid form appears within them. It is over seven feet tall, but thin, emaciated. Its flesh glows like molten metal, and its razor edged claws look decidely deadly. It turns its otherworldly gaze across the room toward you, its eyes flaring hellish red, and as it steps from the glowing fire, you note that ghostly flames continue to hug its body...
[sblock=Credit]
Credit for artwork to
Wen-M at deviantArt
[/sblock]
Kurt's sacred healing heals all the PCs of 6 points damage each.
PC Status
Coraine 44/44
Kurt 38/38
Dara 33/34, shield r22/30
Ragnok 43/49
Trevor 31/36
Verdis 27/27