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Rhun's Greyhawk ALPHA Campaign (ToEE) - Part II - CLOSED!


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Coraine looks with distaste on the skull decorations while directing Trevor to the secret door. Keep an eye on that other passageway, someone. He indicates the other opening to the west.

Getting a brief run-down of the items found, Coraine looks a moment at the quality shield. Good work, and its lightness and materials are good for fighting. I might hold on to this for now, if no one minds. As for the flaming brand: A good weapon for many of us. We can discuss who hold it when we have more time, unless someone else has desires in that direction.

OOC: The darkwood heavy shield is good for our shield specialist, and it reduces the ACP of the shield to zero. Not as good as a magic one, but its a start.
 


The northwest passage remains clear, and Verdis detects no sounds can be heard from that direction as he keeps watch.

It takes Trevor nearly a full minute to find the hidden catch for the secret door, but finally he does indeed find it. He triggers it, and the thick stone walls slides to the side, revealing the chamber beyond:

There can be no doubt that this huge hall of red granite, lit by scores of flambeaux and pervaded by the odor of sulphur and heated metal, is the Fire Temple. A wave of sweltering heat washes over Ragnok and Coraine as they step into the place. Great doors of beaten brass reflect the leaping flames. Tapestries adorn the walls of the northern section, depicting scenes of fire in all of its evil glory. The air seems to carry motes of rust colored luminecscence, and the flecks of blue and mica flakes in the polished granite walls appear to leap and dance as if the stone itself were on fire.

A brass tube, 20' long and 2' in diameter, is suspended from the ceiling by chains of the same metal. Just to the north and south of this tube are three foot deep, diamond shaped fire pits, flames roaring brightly within them. To either side of the tube are brass stands holding many small blocks of charcoal. To both sides of the hall, behind the rows of ornately fluted pillars, stand great copper cauldrons, steaming and bubbling. Before each of these vessels is an octagonal brass table; the tables each contain 16 bowls and a copper dipper.

Further south is a massive, transluscent block of golden apatite. Skulls grin from the altar's sides, inlaid in gold. Atop the altar is the eight-pointed fire symbol, also wrought it gold. Standing before the altar is your quarry, the high priest of the Fire Temple. The high priest, his warhammer still at his waist and shield on his arm, laughs when he sees you, and throws a chunk of black into the firepit before him.

The charcoal explodes into flames, and the tube sounds deafeningly, the thundering peel of a great bell. As the sound echoes off of the granite walls, the flames before the crimson robed cleric grow even higher, and a humanoid form appears within them. It is over seven feet tall, but thin, emaciated. Its flesh glows like molten metal, and its razor edged claws look decidely deadly. It turns its otherworldly gaze across the room toward you, its eyes flaring hellish red, and as it steps from the glowing fire, you note that ghostly flames continue to hug its body...




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Credit for artwork to Wen-M at deviantArt
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Kurt's sacred healing heals all the PCs of 6 points damage each.

PC Status
Coraine 44/44
Kurt 38/38
Dara 33/34, shield r22/30
Ragnok 43/49
Trevor 31/36
Verdis 27/27
 

COMBAT, round 1

The flaming demon, for you can't imagine anything else that the creature could possible be, hisses at you, and immediately moves to engage. It rushes forward to stand next to the northern firepit.

Trevor, sword drawn and at the ready, slinks along the eastern wall and hiding the entire time for all that he is worth. Of course, as there is no cover or concealment along the wall, his slinking is more hopeful than effective.

The high priest, resplendant in his crimson and gold robes, moves from his position near the altar. As he does, flames appear in his right hand. He considers your group for a moment, and then hurls the flames toward you. The ball of flame strikes Ragnok, singeing the dwarf's beard and causing some superficial burning.

Surmising from his companions' actions that something big is before them, Kurt quaffs a potion of Eagle's Splendor and steps closer to the secret door.

Sword and shield held before him in a warding gesture, Coraine strides forward with confidence and pride. Eyes especially on the demon, the young man calls out, The Invincible One calls you to battle! Your mettle will be tested and found unworthy, foes of good and honor!

Invicible is all good and well, but being protected from fire will certainly help... Dara thinks as she pulls out the scroll and moves next to Coraine. She picks one of the spells and casts it on the holy warrior.

Ragnok moves to stand alongside Coraine, drawing a hammer as he does so. When he reaches Coraine's side he hurls it at the demon - more in defiance than in any hope that it may damage the creature. The hammer sails through the air, striking true...but doesn't even seen to harm the creature.

Verdis moves after his companions, sliding into the room and keeping his back to the wall. He launches a bolt of eldritch energy at the demonic creature. The blast strikes it, but dissipates harmlessly in the face of the thing's otherwordly power.




Initiative Count
23 D (Flaming Demon) - move, ready action; Will Save vrs Knight's Challenge 13 (failure)
21 Verdis - delay
19 Trevor - move to BJ84
13 P (High Priest) - move, cast produce flame, ranged touch attack vrs Ragnok 25 (success), Damage 6; Will Save vrs Knight's Challenge 27 (success)
13 Kurt - uses potion of eagle's splendor, 5' step
12 Coraine - move, total defense, issue knight's challenge
11 Dara - move, cast protection from fire on Coraine
07 Ragnok - move, throwing hammer vrs "D" 23 (success), damage 0
07 Verdis - move, eldritch blast [RT] vrs "D" 24 (success), caster level check 14 (failure)



PC Status
Coraine 44/44, protection from fire (60 points)
Kurt 38/38, eagle's splendor r01/30
Dara 33/34, shield r22/30
Ragnok 37/49
Trevor 31/36
Verdis 27/27


--MAP--
 
Last edited:

Trevor Champlaign

Trevor, sword drawn and at the ready, will make for BJ84 by slinking along the eastern wall and hiding the entire time for all that he is worth.

OOC: I'm taking the sage advice so recently given me, and trying to get into position for a sneak attack against one of the foes. .....Somewhere....somehow....
 

Sword and shield held before him in a warding gesture, Coraine strides forward with confidence and pride. Eyes especially on the demon, the young man calls out, The Invincible One calls you to battle! Your mettle will be tested and found unworthy, foes of good and honor!

OOC: Move action to BH83. Standard action for Total Defense. Swift action for Test of Mettle (all foes w/in 100' with CR 3 or higher, language, and Int 5+ must make Will DC 15 or must attack Coraine in preference to all other targets if they attack). Will use shield block on the demon. AC 26/27, touch 18/19, flat footed 21/22 (greater value vs. fire demon).
 

Ragnok moves to stand alongside Coraine, drawing a hammer as he does so. When he reaches Coraine's side (OOC: BG 83) he hurls it at the demon - more in defiance than in any hope that it may damage the creature.
 

Dara

Invicible is all good and well, but being protected from fire will certainly help... Dara thinks as she pulls out the scroll and moves next to Coraine.

She picks one of the spells and casts it on the holy warrior.


OOC: Move to BI84 and draw scroll; Cast Protection from Energy (Fire) (next 60 fire damage are absorbed by the spell) on Coraine (Caster Level Check succeeds, no ASF).
 

Into the Woods

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