Rhun's I6: Ravenloft - IC Thread

"Too bad we don't have an expert on traps and locks and such among us. I guess there's only one way to find out what manner of doom awaits us."

Ryan draws his sword, steps into the entry chamber, and peers through the second set of doors.
 

log in or register to remove this ad

"Too bad we don't have an expert on traps and locks and such among us. I guess there's only one way to find out what manner of doom awaits us."

Ryan draws his sword, steps into the entry chamber, and peers through the second set of doors.

"Perhaps Xavian could tinker with things" suggests Ky, "At the very least he has keen eyes, let us have him near the front. If you take the point, I will cover the rear."
 


Ryan draws his sword, steps into the entry chamber, and peers through the second set of doors.


Ryan's boots click against the dusty marble floor of the entry chamber as the warrior enters the keep. The burl-wood wainscoting that lines the walls seems to drink the light of the flickering torches set in brackets to either side. Xavian and Kyranvik follow slowly behind, while Esme, Delkat and Ares wait for the "all clear."

Glancing through the second set of double doors, Ryan can see a large octagonal chamber beyond. The marble continues into the room, which is also illuminated by torches fluttering in iron sconces. Cobwebs hang from dust covered columns, and cracked and faded ceiling frescoes show the many centuries of the castle's age. The dust and webs cast strange, moving shadows across the faces of stone gargoyles squatting around the rim of the domed ceiling.

Double doors of bronze stand closed to the east. To the north, a grand staircase climbs into darkness. All the while, sad and majestic organ notes float about you from a lit hallway to the south.

MAP
 

Attachments

Last edited:



Xavian checks the bronze doors, but there doesn't seem to be anything remarkable about them, other than their fine construction. He can hear nothing from behind them...though the powerful tones of the organ playing does not make the task any easier.

To the south, torchlight flutters in the vaulted hall. A dark and forbidding hall opens to the east, and runs into darkness. Next to it, in a shallow alcove, stands a suit of full plate armor, oiled and glistening. Large double doors in the west wall hang slightly open, a steady bright light escaping through the opening. Swells of organ music continue to spill out from behind the partially closed doors, flooding the hall with a melody of power and defeat.



MAP
 

Attachments


"Let us check where that light is coming from," Esme whispers softly. "It seems like an odd thing here in the middle of so much darkness."
 

Ryan tries to tell if the dusty floor has seen much other traffic lately.

"Surely it is meant to draw us that way" Ryan says softly. "He knows we are here. They say you can trap more flies with honey than with vinegar.

But we may have no choice - if that's where he is.

One other question: What will we do about light in general? I can make magical lights but they last only briefly. Or I could give myself dark-vision, very useful in here, but that won't help the rest of you and I'd rather save my better magic for combat. Despite that light, I would guess that vampires can see in the dark, so don't count on it still being lit when he decides it's time to spring his trap."
 


Remove ads

Top