D_E said:Kraydak, how does Spellplague B get rid of the super-wizards?
The TLA gets rid of any low-level NPC adventurers hanging around, but the super wizards are immortal. And this imortality is not linked to divine patronage, by the way. It's based on magic.
If the high level superwizards stick around, then you didn't solve the big problem, which is why the superwizards don't just do everything themselves.
Spellplague B would keep them away from areas where Spellplague B is still hanging around, but I wouldn't want to have to work Spellplague B into every plot for low level characters.
Well, Spellplague B is still poorly defined, my bad. But if we say that Spellplague B is the thing (or a consequence of the thing) that changed the way the world worked (3e rules -> 4e rules), then Spellplague B can change anything magic (just... not actively cataclysmically, if it were actively cataclysmic it would be A). Including magical immortality. Or not, if the character is commercially signficant, of course. Its nice to have an easy out there...