zoroaster100
First Post
The way in which too many buffs at high level bog down the game is the main problem I see with 3.0 and 3.5 D&D. I am running a high level game right now (17th level) and buffing takes a ridiculous time. At first I used dispel magic a lot, but that only bogged things down even more because then we'd have to check to dispel each spell, and then recalculate all the stats when we just spent a bunch of time recalculating when the buffs were put up. One solution may be to limit how many beneficial spells can be active on a person at one time.
Another solution might be to simplify how dispel magic works. Maybe dispel magic should be not a spell, but an inherent class ability of all spellcasters, and it should automatically dispel one or two spells of a level no higher than the caster can normally cast.
Another solution might be to simplify how dispel magic works. Maybe dispel magic should be not a spell, but an inherent class ability of all spellcasters, and it should automatically dispel one or two spells of a level no higher than the caster can normally cast.