Ring of Anti-hold person?


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Well - from what I have seen - the idea of counterspelling this thing is out, as the fighter can't "cast" the spell per se.

If you created a ring that bestowed continuous spell immunity, it is as if the target has "infinite SR" against the named spell.

Now - since you can't cast a spell at a level below it's "legal" application - the cleric is best to go ahead and name two spells, and kick the item level up by one.

8*4 * 2000 = 64000 gp.

Of course - this is for two spells.

Technically - the minimum caster level of spell immunity is seventh... so

7*4 * 2000 = 56000 gp

but - my line of thinking is to go ahead and take the first part of this -

8*4*2000 = 64000 gp = immunity to 2 spells;

and rule 0 that as you are only using half the spell - you only need pay half the cost...

32000 gp market price
16000 gp + 1280 XP to create
 

James McMurray said:
Ah, Bedfunk and Useless. Its too bad you guys don't live in a real town like Fort Worth. Then we could show you how true gamers play. :-)

I only have one problem with major cities like Dallas or Fort Worth: The roads suck. I get lost in less than 2.46 seconds. :)

Jeremy said:
Didn't know you lived that close kreynolds.. :)

Yep. I think rednecks naturally gravitate towards one another. What can I say? Yeehaw. ;)
 

Cloudgatherer said:
Ugh. I've been hijacked.

Anyone have any more suggestions on this anti-hold ring?

32,000 gp is way too high. Consider this: For a mere 50,000 gp, you can have a rod of absorption that absorbs up to 50 spell levels (this is the simple description). To put it roughly, I would probably charge 8,000 gp to 12,000 gp for this ring. It would function similarly to a rod of absorption except for the following changes...

1) The ring does not store spell levels. It simply cancels the effects of hold person spells where you are specified as the target. So, you can't release the spell levels as something else.

2) This protection is active so long as the ring is worn, thus it does not require activation.

3) Hold Person is the only spell the ring will cancel out.

The above specifications are largely the reason why I would charge so little in comparison to a Rod of Absorption. You might wanna tweak the prices a little bit, but I think they're pretty close. Also, for an item such as this, I wouldn't allow any kind of price discount due to class limitation uses, as there is no reason to imply such a limitation. The type of protection is pretty generic and should be usable by any class.
 
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kreynolds - that is great... but it is a charged item - 16 charges to be exact, because of limitation 1. (presumig that each time the thing is cast - you are using a third level spell.)

My version isn't so charged. I am presuming the fighter wants this thing permanent?

BTW -
you boys don't know the definition of redneck...
I'm in Kentucky - and if you want rednecks just go visit appalachia ... that is where you will find rednecks ala Jeff Foxworthy style.
 

Magus_Jerel said:
kreynolds - that is great... but it is a charged item - 16 charges to be exact, because of limitation 1. (presumig that each time the thing is cast - you are using a third level spell.)

Wrong. It isn't a charged item. The creation of magic items is not a science, it's an art. If you believe it truly is a science, explain the cost of a Ring of Evasion, or even better, explain the cost of a magic item that grants a feat, such as Uncanny Dodge that is granted by intelligent magic items. There are some things that you can't just apply math and formulae to. I came up with cost by balancing such a limited magic item against the very powerful Rod of Absorption, which was only 18,000 gp more than your ring.
 
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Magus_Jerel said:
BTW -
you boys don't know the definition of redneck...
I'm in Kentucky - and if you want rednecks just go visit appalachia ... that is where you will find rednecks ala Jeff Foxworthy style.

Good point. Actually, I'm not a redneck, but more of a good-ol'-boy. But put a cowgirl between a redneck and good-ol'-boy, and guess which one she picks. Anyone from Texas knows the answer to this. ;)
 

If you believe it truly is a science, explain the cost of a Ring of Evasion, or even better, explain the cost of a magic item that grants a feat, such as Uncanny Dodge that is granted by intelligent magic items. There are some things that you can't just apply math and formulae to.

As far as an intelligent item's ability scores - see pg 228DMG

When it comes to magic items granting class abilities and feats; I wouldn't allow those magic items. I cannot see how they are even THEORETICALLY anything less than completely arbitrary assignments. Besides - I find they diminish the feats and the classes with those abilities.

With those two noted exceptions magic items which grant feats and class abilities - I can justify any price I have seen in the DMG
 
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Magus_Jerel said:
As far as an intelligent item's ability scores - see pg 228DMG

You are quickly proving that you are not worth the effort it takes to punch these keys, as you refuse to aknowledge other people's posts and instead argue for the sake of arguing.

Point 1) I specifically mentioned Intelligent Items because they are a type of magic item that grant feats, and also, because I know they exist, I know where the rules are, and I know how they work, thus your quoted post is pointless, especially if you don't allow magic items that grant feats or class abilities, and if so, why did you even bother arguing? Simply state that you don't allow such things in your games, explain why, and be done with it. It's simpler that way.

Magus_Jerel said:
With those two noted exceptions magic items which grant feats and class abilities - I can justify any price I have seen in the DMG

Prove it. If you wanna discredit my post with evidence, by all means do it. But please, don't waste my time with pointless posts. I figured that 8,000 gp to 12,000 gp was a fair price. If you disagree, please tell me why. I already told you why I disagree with your price by referring to the Rod of Absorption. I'm genuinely interested in your opinion on this.
 
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I would suggest that instead of pseudo-counterspelling the Hold Person, make the ring a use-activated Remove Paralysis. Would come in at the same 12000gp.

I would add a restriction that it must be worn for 24 hours to take effect.
 

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