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Ring of Improved Invisibility [2002 Thread]

7 minutes would be a good idea, since the improved invisibility has a minimum requirement of 7th level. More and it would just get more expensive proportionally, and this item will be quite expensive anyways!

If you go with the pricing I posted above (120,000 gp), just multiply that by [uses per day/5] and you got your final price. Let's say you want to use it twice per day (sounds like a good limit to me), you would have to pay 48,000 gp (40% of 120,000 gp) final.

Bye
Thanee
 

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1 Charge/day for 7 minutes ring would be:
Caster level (7) x Spell Level (4) x 2000/5=11200gp

Not bad. Now if it was up to 7 minutes per day, split as you like it... sheeesh. That would be pretty powerful. Is there a rule on something like that? Or would that be DM discretion?
 

Guess you didn't read my post

My post must have been too long or too boring cause it doesn't seem like you read it since it covered in a lot of detail your last question.

Your statement is an attempt to wiggle and apply the item creation equations for power gaming. That's fine if you all play in a powergame and that is how you like it.

It is ALWAYS DM discretion wiht magic item pricing, even changing the political structure of your world would change all the prices (if magic is rare or barely legal, a ring of invisibitily would be worth far more).

A ring usable 7 minutes a day split as you like is meaningless to say 1 charge. I believe what thanee was trying to imply (correct me if I'm wrong) was each activation can be up to 7 minutes, but once you stop, that activation is lost.

Personally I think even 1/day for 7 minuts for 11,000 is underpriced since it has no limit on uses or class restriction. One potion of II that lasts 7 minutes would be about 1400, usable by any class, but only once and it's gone. That ring costs about 8 potions worth, which seem very very wrong.

But hey, if you like giving your 1st level players +5 vorpal swords, cool for you, just be aware of what you are doing and how it will affect the game.
 

Limper said:
By the way if the wearer of the ring of improved invis, were knocked to -1hps it would pretty much guarantee their death. Cool for a while, bleed to death on the floor, Whats the biggie?

when playing my rogue in 2e i often worried about being improved invisible with the ring on nondetection or dust of dissapearanced and dropping...

however, Cones of Communication are a wonderful thing.

"If you cant find me, just scream in here & find where the screaming is coming from!"
 

You are right about what I meant - 2 uses of 7 consecutive minutes each. Splitting a fixed duration among several uses is not really covered in the item creation rules. Not that the item creation rules would cover much... ;)

As has been said, you cannot just multiply 4, 7 and 2000 and be fine with that. It's way too cheap!

You should at least use the same multiplier as with a ring of invisibility. Using charges per day, doesn't make this item significantly weaker most of the time, so there is no reason to reduce a reasonable cost overproportionally due to charges.

24,000 gp per charge per day of 7 consecutive minutes seems fine.

Bye
Thanee
 

Mordax said:

Hehe. I have only one response to that:

As a player, I'd probably make 100 of those suckers, and pass handfuls of them out to the whole group. Too useful.

It's important that a DM think twink, when pricing items. :)

And I have only one response to that. If you really wanna take out precious time every round to activate the ring and pass it to your friend, that's fine by me because you won't be able to do anything else. How's your idea of making hundreds of these look now?
 

nwn_deadman said:
You really think that a +20 to hit, even if it is only good 1 time per day is worth 360 gp?

Gee, let me see if there are any players in your area that don't like you :)

Well, let's take a look at it. It's useable only 1/day, which right off the bat reduces not only it's book value, but also it's in game value. Now, if you want to use the ring, this is what will happen on your turn. You take a move (move action), activate the ring (standard action), and do nothing else, waiting until the next round to make your +20 attack, as your round is now over. But what if you're hasted? Ok. No problem. You take a move (move action), activate the ring (standard action), take one attack (haste action). Or, if you're hasted you can also do this: You activate your ring (haste action), take a 5-foot step, take a full-attack action, in which case you get +20 on your first attack roll. So, unless you are hasted, using the ring is costly, as you must give up a healthy portion of your round to activate it. If you are in fact hasted, then using the ring is a little easier, but there will be times when you might rather use your haste action for something else, say, an extra attack at your highest bonus for example.
 

Crothian said:
actually it's legal by the rules. That's why they have these Item creation charts in the books. No house rules needed.

Others have responded at greater length, but I will reiterate: the calculation chart on DMG p. 242 is for "guidelines" only (DMG p. 243). "The formulas only provide a starting point." (DMG p. 243) "just as you [the DM] have to be careful about new spells, you need to be careful with new magic items" (DMG p. 178).

Hence, DMs have full control over any "new magic items".
 

My post must have been too long or too boring cause it doesn't seem like you read it since it covered in a lot of detail your last question.

Oh, please forgive me. It was one in a long, long line of responses. I did read, I did consider it. If you weren't so condescending with your lecture (the first line made me not want to read it) and didn't throw so much opinion in, then maybe I would have read more. Take some cues from guys like Kreynolds and Crothian. You'll learn more yourself.

Your statement is an attempt to wiggle and apply the item creation equations for power gaming. That's fine if you all play in a powergame and that is how you like it.

Might as well have called me a munchkin. Thanks. Actually, the ring isn't even for my character. It's for another guy in the group. We do everything by the book, the DM doesn't change things because he thinks it's too powerful, as you seem to do. He plays it as it is written. If I have a ring of II for 11200gp, so does the Kobold Assassin. It's balanced.

A ring usable 7 minutes a day split as you like is meaningless to say 1 charge.

Not true. If you are walking through an orc encampment in broad daylight, it may take you more than 7 minutes. Therefore, you are wrong that it is meaningless.

But hey, if you like giving your 1st level players +5 vorpal swords, cool for you, just be aware of what you are doing and how it will affect the game.

We play very low magic. We just reached 10th level and have almost nothing above +1. I finally have about 9000gp to my name. Everything else I found. I'm finally going to have better armor.

Please don't make judgements about other's campaigns when you know nothing about them. Also, just because I didn't accept your recommendations isn't a reason to get snippy. You don't have to respond to my questions, you know. I really don't need your advice.

Thank you everyone else. You were all helpful.
 

But where do you draw the line?

Why does noone in your campaign have rings of continuous true strike for 2,000 gp apiece? +20 to hit, all the time! Isn't that great?

Not reasonable? You bet! But by the book it is!

The comparison I took for pricing the item was pretty much by the book also. Just extrapolating from an existing and very similar item.

Bye
Thanee
 

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