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Ring of Improved Invisibility [2002 Thread]

Crothian said:
actually it's legal by the rules. That's why they have these Item creation charts in the books.
Actually, it's not, because those aren't rules.
SRD said:
Magic Item Gold Piece Values

Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to match the new item to an item that is already priced that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Price Values.
Cheers, -- N
 

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kreynolds said:
Well, let's take a look at it. It's useable only 1/day, which right off the bat reduces not only it's book value, but also it's in game value. Now, if you want to use the ring, this is what will happen on your turn. You take a move (move action), activate the ring (standard action), and do nothing else, waiting until the next round to make your +20 attack, as your round is now over. But what if you're hasted? Ok. No problem. You take a move (move action), activate the ring (standard action), take one attack (haste action). Or, if you're hasted you can also do this: You activate your ring (haste action), take a 5-foot step, take a full-attack action, in which case you get +20 on your first attack roll. So, unless you are hasted, using the ring is costly, as you must give up a healthy portion of your round to activate it. If you are in fact hasted, then using the ring is a little easier, but there will be times when you might rather use your haste action for something else, say, an extra attack at your highest bonus for example.
Nope, being hasted won't make a difference there....

SRD said:
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
There's no move, standard, haste action scenario. They could move 5' and get two attacks the first one at full BaB +20, and the second at Full BaB. or they could move 60' (assuming they're medium size)
and swing once at BaB+20
 


mvincent said:
Re-iterating: there was in 3.0 (when the post you responded to was created). Thread-necromancy occurred somehow.
Crap, Not only did I not notice that, but I somehow didn't notice there was a second page..... and thus somebody else that made the same mistake.

I need to stop posting things on the internet while overly tired...
 

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