Ring of mettle?

Scion

First Post
how much do you think this should cost?

The ring of evasion is 25k, which is what I would probably cost the mettle ring at, but maybe more? less? comments?
 

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in other words you would probably change the price of the ring of evasion also, so yeah, maybe that comment isnt so helpful in that case ;)
 

I think that mettle is less useful than evasion (and should therefore be cheaper) but is harder to get by multiclassing (and therefore should be more expensive). So maybe keep it the same price as evasion.
 


it is like evasion, but for will and fort saves.

Whenever you succeed at a will or fort save that has a secondary damaging effect you ignore it.

It works for two different saves, unlike evasion, but the number of spells it actually does something useful for are very, very low ;) hence the problem with pricing.. if it comes right down to it I'll probably just price it the same as the evasion ring, but I was hopeing to get some feedback.
 

I think Mettle, even only for Fort saves, is more useful... but I guess we'd need a list of spells who are effected.

OTOH: Most Fort or Will saves kill you if you don't make the save, so Mettle would be nearly useless here.
 
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Evasion also does nothing if you fail the save, so no difference there ;)

Most fort/will saves do nothing on a successful check though, or have a minimal effect. But, it is always nice to have (disentegrate does a ton of damage or 5d6 on a save, with the ring it would do a ton of damage or not the 5d6.. that sort of thing.) I cant even think of a will one off the top of my head that has a partial effect, although I am sure that there are some somewhere.
 

Harm, Destruction. The ring would be insanely good against those spells (plus the various inflict wounds spells).

Frankly I don't even allow the "mettle" class feature in my game, if I did I'd price a ring of Mettle at about 100,000k value - wizards would easily pay that to avoid some of the biggest wizard killing spells.

Cheers
 

Harm is definately a good example, destruction is a bit weaker but we can still go with it ;)

But still, there are all sorts of damaging reflex save powers that evasion works against, and only a handful for fort and will combined.

I'll go through, as I have a few minutes ;)

Blight (only if you are a plant though)
Chaos Hammer (only if you are lawful)
Cloudkill (this one is actually kindof cool.. instead of the poison dealing half of a d4 con damage on a save you take none)
Cure spells (if you are undead)
Destruction (for a 7th level, single target spell, 10d6 is mean, but no where near as bad as a few alternatives.. ;) )
Disintegrate (avoid the 5d6 damage from this 6/7 level spell)
Finger of Death (avoid 3d6 + level 7/8 level spell)
Harm (only if you are living)
Holy Smite (only if you are evil)
Horrid Wilting (I like! ;) )
Inflict spells (only if you are living)
Order’s Wrath (only if you are chaotic)
Phantasmal Killer (3d6 damage, if you fail the will save and then make the fort save)
Prismatic Spray (if you roll a 4, saves from d6 con damage)
Prismatic Wall (from green part, saves from d6 con damage. Of course if you are making this save you are probably dead anyway)
Shatter (if you are a crystalline creature)
Shout (way to avoid half of 5d6 ;) )
Shout, Greater (negates half of 10d6)
Slay Living (save yourself from 3d6 + 1/level)
Unholy Blight (only if you are good)


and that is it. Reflex saves are easily 4x as common as will and fort combined (for spells that it will work on).

Mainly, if you are not an undead, crystalline, plant mettle doesnt really do a whole lot for you unfortunately.

I like it because it is an interesting option, but I hardly think it is overpowered ;) If the evasion one is not overpowered, then the mettle one is roughly 1/4 as powerful.
 

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