Ring of sustenance in something non-ring like ?

A worm that you swallow. It is set on a command word to crawl out of you (through skin or less savory methods) if you wish to remove. If the owner dies, it crawls out and waits for a new host.

:)
 

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Iku Rex said:
(One of my characters had a necklace of adaption and sustenance. No need for air, food or water.)
Sounds like a great torture device. IMHO there needs to be rules for insanity in a game with that sort of item.

Of course i am a real meany about those items, ruling they only prevent the wearer from suffering the numeric penalties while still feeling the need. Their belly still rumbles for food, their lungs still burn for air and thier body and mind will yearn for more than the two hours of rest. They won't need it, but they will still want it.
 
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frankthedm said:
Sounds like a great torture device. IMHO there needs to be rules for insanity in a game with that sort of item.

Especially if it did nothing except keep you alive...meaning you were still thirsty and hungry.

(thanks for the idea!)
 

Kestrel said:
Especially if it did nothing except keep you alive...meaning you were still thirsty and hungry.

(thanks for the idea!)
Thats is how I run those items. Just enough to sustain the wearer.

I also am very clear if the ring is taken off or suppressed, ala targeted dispel, the penalties begin nailing the wear instantaneously.
 

frankthedm said:
Of course i am a real meany about those items, ruling they only prevent the wearer from suffering the numeric penalties while still feeling the need. Their belly still rumbles for food, their lungs still burn for air and thier body and mind will yearn for more than the two hours of rest. They won't need it, but they will still want it.
That's a pretty radical house rule on those items. Has anyone ever actually used a ring of sustenance or a necklace of adaption in your campaign? Or is it basically a ban?
 

frankthedm said:
I also am very clear if the ring is taken off or suppressed, ala targeted dispel, the penalties begin nailing the wear instantaneously.
So, a targeted dispel magic could mean instant death? Any reason you feel the need to nerf those items so much?
 

MarkB said:
A slotted wondrous item based on an existing ring therefore uses an uncustomary slot and qualifies for the 1.5X cost multiplier.

Not true at all.

"Uncustomary space limitations" apply only to wondrous items:

SRD said:
Uncustomary space limitation3

...

3 See Body Slot Affinities, below.

...

Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.
 

Umm, I think I agree with the others. This is such a severe nerf that it borders on an outright ban. It also means that wearing a ring of sustenance for more than three weeks will result in instant death should it be removed (due to going without water for 3 weeks).

Similarly, such logic would make any magic item that allows for survival without air worn for more than a few minutes instant death should it ever be removed. Unless, of course, the PC can hold their breath for 5+ minutes . . . .

I tend to see such items as providing sustence directly to the body, without the need for a digestive or respiratory system. The needs of the body are innately sustained, such that the need for food, water, even air, is slowly lessened, until no longer does the body need to breathe, drink, or eat. Having no need for such, why would they body experience penalties? That would be like applying penalties being in high altitude due to the fact that sea level is considered high altitude compared to somewhere on the planet, so certainly high altitude penalties must apply - even if the character has lived at sea level all their life and has neither intention nor need nor even the means of leaving sea level.

Their body does not need to adapt to lower air pressure, so why apply the penalties? Similarly, in your example, their body does not need the food, water, air, so why apply the penalties for their lack? Shouldn't you also, by this logic, apply penalties for not drinking blood, as some variant vampires have penalties for such, and the player may one day perhaps maybe meet such a vampire and be bitten / changed?

As best I can tell, that is the type of logic you are using in applying penalties to your players when they use Rings of Sustenence or Amulets of Adaption. If you wish to ban the items, then just do so. Don't place arbitrary and unreasonable restrictions upon their use.
 

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