I'd suggest a stomacher would be better.Mustrum_Ridcully said:I think Belt would fit well. It needs to be a tight belt, though.![]()
Sounds like a great torture device. IMHO there needs to be rules for insanity in a game with that sort of item.Iku Rex said:(One of my characters had a necklace of adaption and sustenance. No need for air, food or water.)
frankthedm said:Sounds like a great torture device. IMHO there needs to be rules for insanity in a game with that sort of item.
Thats is how I run those items. Just enough to sustain the wearer.Kestrel said:Especially if it did nothing except keep you alive...meaning you were still thirsty and hungry.
(thanks for the idea!)
That's a pretty radical house rule on those items. Has anyone ever actually used a ring of sustenance or a necklace of adaption in your campaign? Or is it basically a ban?frankthedm said:Of course i am a real meany about those items, ruling they only prevent the wearer from suffering the numeric penalties while still feeling the need. Their belly still rumbles for food, their lungs still burn for air and thier body and mind will yearn for more than the two hours of rest. They won't need it, but they will still want it.
So, a targeted dispel magic could mean instant death? Any reason you feel the need to nerf those items so much?frankthedm said:I also am very clear if the ring is taken off or suppressed, ala targeted dispel, the penalties begin nailing the wear instantaneously.
MarkB said:A slotted wondrous item based on an existing ring therefore uses an uncustomary slot and qualifies for the 1.5X cost multiplier.
SRD said:Uncustomary space limitation3
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3 See Body Slot Affinities, below.
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Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.