Ring of sustenance in something non-ring like ?

Infiniti2000 said:
So, a targeted dispel magic could mean instant death?

Well, I would suggest that in a campaign where the items work like this, you would treat your ring of sustenance as a backup system.

If you need to go without sleep for some reason, you can be completely rested in two hours. If you need to conserve rations, or if you're stranded in the desert, or if you're concerned that all the water is contaminated, you can do without.

But unless you have a reason not to, you'll usually eat reasonable meals, drink a normal ration of water, sleep 6 to 8 hours where you can.

That way, if the item is unexpectedly dispelled, you're not inconvenienced. It's something you can use if you need to, but you don't run your own reserves dry by relying on it for your ordinary daily routine.

-Hyp.
 

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Hypersmurf said:
Well, I would suggest that in a campaign where the items work like this, you would treat your ring of sustenance as a backup system.

If you need to go without sleep for some reason, you can be completely rested in two hours. If you need to conserve rations, or if you're stranded in the desert, or if you're concerned that all the water is contaminated, you can do without.

But unless you have a reason not to, you'll usually eat reasonable meals, drink a normal ration of water, sleep 6 to 8 hours where you can.

That way, if the item is unexpectedly dispelled, you're not inconvenienced. It's something you can use if you need to, but you don't run your own reserves dry by relying on it for your ordinary daily routine.

-Hyp.
If this is how the ring works, then I suggest lowering the price greatly. After all, it's no more than back up food/drink for a few days - a week or two at most. So perhaps half again the cost of rations for that period of time? No, that is too little for a magic item. But if we treat it as if it were a couple potions of Create Food and Water, then perhaps that would be the correct price for such an item - a few hundred gp at most.
 

Nyeshet said:
If this is how the ring works, then I suggest lowering the price greatly. After all, it's no more than back up food/drink for a few days - a week or two at most. So perhaps half again the cost of rations for that period of time? No, that is too little for a magic item. But if we treat it as if it were a couple potions of Create Food and Water, then perhaps that would be the correct price for such an item - a few hundred gp at most.
In some ways, it is less worth than a few rations - rations provide actual sustanence, and they can't be retroactively taken away like the item. The Items main power would be the reduced weight and space (which is certainly worth something). But it might be better to buy a Bag of Holding and fill it with Trail Rations. (Or with a Wand of Create Food and Water)
 

To the OP: Are you a player? If so then you need to follow the rules that the guys above have outlined (although there seems to be some dissent about rings v wonderous items).

If you're the DM? Does it really matter. If you want the player sto have a neclace of sustenance then just make one. No probs.

RE: Franks' RoSus rulings. The whole feel hungry thing I like and I'll be using it in the future. Its good flavour, - you're still hungry and thirsty at the normal times but food simply seems unappetising etc.

As for the whole penalites all add up, that is a bit harsh and I'd do the same thing as Hype suggests about using it as a back-up for food & drink. Sleep would be a harder one to get around.
 

Patryn of Elvenshae said:
Not true at all.

"Uncustomary space limitations" apply only to wondrous items:
Sure, and what the OP is trying to make is a wondrous item.

We know that the customary way of making this item is not to build it as a slotted wondrous item at all, but as a ring or ioun stone - so it is not unreasonable to conclude that any other way of making it uses an uncustomary slot.

Rings are weird, anyway - they are priced more-or-less like wondrous items, take up space on the body like wondrous items, are used for a whole variety of different types of enhancement like wondrous items, and yet they have their own, more 'expensive', feat.

That being the case, it is unbalancing to circumvent the higher feat requirement by allowing ring-based items to be built as wondrous items without imposing some form of cost. The 1.5X cost for an uncustomary slot is a reasonable penalty.
 

MarkB said:
Sure, and what the OP is trying to make is a wondrous item.

We know that the customary way of making this item is not to build it as a slotted wondrous item at all, but as a ring or ioun stone - so it is not unreasonable to conclude that any other way of making it uses an uncustomary slot.

No, we know what slots have affinity for certain powers.

If he wanted to make boots of sustenance, that would be an "uncustomary space limitation" because boots have affinity for "movement," and would take the x1.5 penalty.

An amulet - "protection, discernment" - or a cloak - "transformation, protection" - would likely not suffer the affinity penalty.

Rings are weird, anyway - they are priced more-or-less like wondrous items, take up space on the body like wondrous items, are used for a whole variety of different types of enhancement like wondrous items, and yet they have their own, more 'expensive', feat.

That's because you can put any effect in a ring, and will never have to pay more for it. Multiple, secondary abilities in a ring will always be cheaper than making a slotless item with the same power (which is not always true for wondrous items).

That being said, yeah, it'd be nice if there was a more concrete reason to take Forge Ring (other than the Extra Ring feat).
 

Sidekick said:
To the OP: Are you a player? If so then you need to follow the rules that the guys above have outlined (although there seems to be some dissent about rings v wonderous items).

I'm a player, lvl 5 cleric, and thus trying to use create wonderous item as much as I can to save $$ and get more gear. I'm probably going to email my DM today and run the idea by him for either an amulet or scarab that basically does the same thing as ring of sustenance and see what he says, but also mostly for flavor I want to add that it latches into the skin of the person wearing it once you've had it on long enough and will deal soemthing like 1d4 con dmg + 1d8 dmg if its removed. I'm thinking along the lines of having to tear it off basically. I think with something like that it would be reasonable to be priced the same as the ring, I'll find out soon if my DM agrees :)


As far as the "it doesnt feed you it just makes you not suffer for being hungry, unless its dispelled and you die" , that certainly seems overly punitive and would only make sense to me as a player if the DM was just plain mean, it was a low magic setting, or the item was cursed or defective. "Hey, rings of sustenance, rock! Hey...i'm still hungry...Awww, <looks in ring band> , Made in Thay, what a cheap piece of $#^%$ !"
 

Patryn of Elvenshae said:
That's because you can put any effect in a ring, and will never have to pay more for it.

Well...neat!

I've always charged the extra 50% for anything different from the version printed in the book.

So you could make a ring of protection, say in bracer or necklace form, that provides a deflection bonus instead of an armor or natural armor bonus with no differentiation in cost. And vice versa, you could make rings of natural armor, no problem.

Interesting...
 

werk said:
So you could make a ring of protection, say in bracer or necklace form, that provides a deflection bonus instead of an armor or natural armor bonus with no differentiation in cost. And vice versa, you could make rings of natural armor, no problem.

For extra fun, make Bracers of Combat:

+4 Armor bonus to AC (16,000gp)
+2 Natural Armor bonus to AC (8,000gp) *1.5(additional ability)
+2 Deflection bonus to AC (8,000gp) *1.5(additional ability)
+2 Luck bonus to AC (10,000gp) *1.5(additional ability)
+2 Sacred bonus to AC (10,000gp) *1.5(additional ability)
+2 Insight bonus to AC (10,000gp) *1.5(additional ability)
=16k + 12k*2 +15k*3 = 85,000gp

For an item that gives you a total +14 on AC.

Etc.
 

Kestrel said:
A worm that you swallow. It is set on a command word to crawl out of you (through skin or less savory methods) if you wish to remove. If the owner dies, it crawls out and waits for a new host.

:)

That would have a higher brice as it is effectively a slotless item.
 

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