rings of blinking and rogues


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Rogues get their sneak attack damage whenever* their opponent is denied his Dex bonus to AC.

-Hyp.

*Assuming the opponent is not immune to sneak attacks, is not immune to critical hits, is within 30', and has no concealment.
 

Although you might want to argue that because the blinking rogue has a miss chance against this target (just like from concealment) he doesn't get his sneak attack - it depends upon how good you think the visibility is when he is looking from the ethereal plane onto the material.

A straight reading by the letter of the rules would allow the rogue a sneak attack; the above house-rule is IMO a reasonable way of preventing an otherwise pretty overpowering situation (all sneak attack, all the time!)

Cheers
 

Plane Sailing said:
A straight reading by the letter of the rules would allow the rogue a sneak attack; the above house-rule is IMO a reasonable way of preventing an otherwise pretty overpowering situation (all sneak attack, all the time!)Cheers [/B]
Of course it's not at all consistant within the confines of the rules: eatheral sight is mostly fine until 60'. Miss chances does not negate sneak attack, concealment does. Then again, it's your game. Though I'll argue that a blinking rogue is generaly fine, if you want.
 


Darklone said:
See invisibility is easily enough to counter these sneak attacks, isn't it?
Given that the reasoning is that you strike "as an invisible creature" I think that makes the most sense. That also means that the blindfighting feat, the first step of Uncanny Dodge and True Seeing (but not blindsight, since even blindsighted creatures can't see into the eatheral).
 

See invisibility is easily enough to counter these sneak attacks, isn't it?


See invisibility obviously works against sneak attacks from opponents who are invisible (unless the target is some other way denied their DEX bonus). The blink spell and the ring of blinking are a separate case, as the subject who is blinking isn't merely out of sight, they're rapidly shifting between the Material and Ethereal Planes. The spell provides information on what does and does not help against a blinking opponent. Blind fight does not help, and see invisibility is only partially effective unless you are also capable of striking ethereal / incorporal creatures.

I believe there is a magic sword in Sav. Spec. that confers the blinking ability on its user and is specifically designed to give a rogue the ability to sneak attack with every attack. The presence of such a description on an item in a WOTC book is a pretty strong argument that the rogue has no trouble sneak attacking while blinking.
 

The presence of such a description on an item in a WOTC book is a pretty strong argument that the rogue has no trouble sneak attacking while blinking.

Well, the rogue has 20% trouble sneak attacking while blinking...

-Hyp.
 

I always liked the idea of wearing a Ring of Blinking while grappling. Do your bits 'phase' into each other...only to do 1d6 'shunting' damage to everyone the next round? ;)
 

Arcturus_Rugend said:
See invisibility obviously works against sneak attacks from opponents who are invisible (unless the target is some other way denied their DEX bonus). The blink spell and the ring of blinking are a separate case, as the subject who is blinking isn't merely out of sight, they're rapidly shifting between the Material and Ethereal Planes. The spell provides information on what does and does not help against a blinking opponent. Blind fight does not help, and see invisibility is only partially effective unless you are also capable of striking ethereal / incorporal creatures.

Yeah, but against a rogue who is blinking see invisibility spoils his sneak attacking and gives both guys a 20% miss chance. That's fair IMHO. And Blindfight as well as Uncanny Dodge and so do help, since you retain your Dex bonus ... thus no sneak attacks.
 
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