chronoplasm
First Post
When you and your party have acquired a castle, hideout, or other base of operations, you can set up Ritual Facilities to aid in performing rituals.
Once placed, a facility cannot be moved.
Workshop
Facility
+1 Area 5, Cost: 400 GP
+2 Area 10, Cost: 800 GP
+3 Area 15, Cost: 1600 GP
+4 Area 20, Cost: 3200 GP
Time and material costs for creation rituals are cut in half when performed within this facility.
For each plus, you get a +5 to arcana or religion checks when performing a creation ritual in this facility.
Infirmary
Facility
+1 Area 5, Cost: 400 GP
+2 Area 10, Cost: 800 GP
+3 Area 15, Cost: 1600 GP
+4 Area 20, Cost: 3200 GP
Time and material costs for restoration rituals are cut in half when performed within this facility.
For each plus, you get a +5 to heal checks when performing a restoration ritual in this facility.
Vault
Facility
+1 Area 5, Cost: 600 GP
+2 Area 10, Cost: 1200 GP
+3 Area 15, Cost: 1800 GP
+4 Area 20, Cost: 2400 GP
Time and material costs for binding and warding rituals are cut in half when performed within this facility.
For each plus, you get a +5 to arcana or religion checks when performing a binding or warding ritual in this facility.
Observatory
Facility
+1 Area 5, Cost: 600 GP
+2 Area 10, Cost: 1200 GP
+3 Area 15, Cost: 1800 GP
+4 Area 20, Cost: 2400 GP
Time and material costs for divination and scrying rituals are cut in half when performed within this facility.
For each plus, you get a +5 to arcana, nature, or religion checks when performing a divination or scrying ritual in this facility.
Once placed, a facility cannot be moved.
Workshop
Facility
+1 Area 5, Cost: 400 GP
+2 Area 10, Cost: 800 GP
+3 Area 15, Cost: 1600 GP
+4 Area 20, Cost: 3200 GP
Time and material costs for creation rituals are cut in half when performed within this facility.
For each plus, you get a +5 to arcana or religion checks when performing a creation ritual in this facility.
Infirmary
Facility
+1 Area 5, Cost: 400 GP
+2 Area 10, Cost: 800 GP
+3 Area 15, Cost: 1600 GP
+4 Area 20, Cost: 3200 GP
Time and material costs for restoration rituals are cut in half when performed within this facility.
For each plus, you get a +5 to heal checks when performing a restoration ritual in this facility.
Vault
Facility
+1 Area 5, Cost: 600 GP
+2 Area 10, Cost: 1200 GP
+3 Area 15, Cost: 1800 GP
+4 Area 20, Cost: 2400 GP
Time and material costs for binding and warding rituals are cut in half when performed within this facility.
For each plus, you get a +5 to arcana or religion checks when performing a binding or warding ritual in this facility.
Observatory
Facility
+1 Area 5, Cost: 600 GP
+2 Area 10, Cost: 1200 GP
+3 Area 15, Cost: 1800 GP
+4 Area 20, Cost: 2400 GP
Time and material costs for divination and scrying rituals are cut in half when performed within this facility.
For each plus, you get a +5 to arcana, nature, or religion checks when performing a divination or scrying ritual in this facility.