Khaim
First Post
Ahglock said:Yes but it should not go the other way as well where the wizard really is so ineffective out of a fight because of exorbitant costs that all the non-casters with there superior skill lists are doing everything and the wizard becomes useless too play. Without the books I can't say if this is the case or not, but if you suckify something too much its the same as saying utility spells are not in the game.
And really when you come down to it relying upon the insight skill is no different than relying upon a discern lie spell either way its just a die roll. You really don't want the magic to be the trump card for everything but the wizards don't want it to be so bad it worthless at everything. Sure the rogue wants his time to shine while conning, hiding, and breaking an entering, but the wizard should not be left to basically asking what the history of everything is because "I have nothing useful to do."
First of all, people will respond more positively to your words if they can easily understand them. Spelling and grammar exist for a reason.
Second, the wizard is far from useless out of combat. In fact, he's still one of the more useful characters. The difference is, he is no longer the only useful character.
Things wrong in your post:
- Non-casters don't have "superior skill lists". Sure, rogues and rangers have more skills, but that's not new. Fighters get less (I guess they're still stupid). Everyone else has exactly the same number of skills.
- Exorbitant costs don't come out of the wizard's cut, they come out of the group's cut. If you play it otherwise, that's a problem with your lame group, not the game. Does the cleric have to pay 5000gp every time he uses Raise Dead on the fighter?
- Even if "suckify" was a word, it doesn't apply to rituals. True, a good number of them are just 3e spells with 10 min casting time and material components. But have you looked at the "utility" spells from 3e? They do things like obsolete an entire skill, turn a stealth mission into a walk in the park, bore holes through a castle's 20 foot thick wall...
- True, a Discern Lies spell (3e) requires a failed save, but it also tells you whether or not you can trust the results. Which is the point.
- If a rogue in 3e ever got to shine while doing thief-related things, the wizard must be unconscious. Between Invisibility, Silence, Knock, and any number of illusion spells (some of them cantrips), a brain-dead wizard can out-thief a rogue any day. And let's not forget Charm Person.
Honestly, you remind me of a WoW player after patch day. Game balance doesn't factor into anything; all that matters is that <insert class> is slightly less powerful than before.