hong said:No, I do not think it would be a good idea to give fighters the ability to cast fireballs that they can then decline to use if they have a wizard in the party.
Desert Wind - Cone of fire!
hong said:No, I do not think it would be a good idea to give fighters the ability to cast fireballs that they can then decline to use if they have a wizard in the party.
Ottergame said:That's... really not true. 4e has a good number of illusions.
Mostly as rituals which makes them slow and not very useful.Ottergame said:That's... really not true. 4e has a good number of illusions.
el-remmen said:Part of the fun of playing a wizard for me has always been the resource management part that includes figuring out a good balance of combat vs. utility spells to prepare - I got around the ubiquitousness of certain broadly useful spells by limiting the number of new spells wizards get automatically (1 spell every 2 levels, instead of 2 every 1) and by using a spell rarity system.
hong said:You realise that one of the design goals for 4E was to explicitly remove this tradeoff, yes?
FourthBear said:It's nice that you never tried to overshadow the rogue in your parties, but you could have easily. And the rogue class simply did not have the ability to intrude on most the wizard classes' many, nearly all encompassing niches. A DM can mollify some of these issues by making frequent use of antimagic and spell nullifying situations. But that seems to be an inelegant way of managing things, IMO. Much better to prevent problems through solid design right out of the gate.
he always had a limited number of castings