I wonder, too, how many run games where the details of the conditions of the road make much difference. I ran a game recently where getting off the road was potentially very dangerous. A series of tremors caused rock falls and trees to come down and block the road. The choices were to take time to clear the road or leave it and risk the dangers of the surrounding woods. Before I describe what happened in this particular game, let me ask, what would some of you have chosen?
I think there are rules to the road:
- Never approch a camp without anoucing yourself.
- Never leave a fire unattended.
- Offer help where able.
- Know the differenace between livestock and wild beast.
This to me falls in the "offer help where able" rule. A ranger or elf in the group would feel the need to clear the road, for failing to, means a number of deaths for the not doing so. Now, this means they have, to have the means. The least they can do is tell some one and mark the road.
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