TSR Rob Kuntz Recounts The Origins Of D&D

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In this interesting article from Kotaku, Rob Kuntz relates a history of early TSR that differs somewhat from the narrative we usually hear. It delves into the relationship between Gary Gygax and Dave Arneson (D&D's co-creators) and the actual development of the game, which dates back to Arneson in 1971.

 
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Hussar

Legend
Arneson invented the concept, Gary the mechanics?
To a degree. But, it looks like Gygax was the one who actually took the ideas, wrote them down, codified them, and then got them to market.

It's like the bajillion folks out there that want to write a novel and have a great idea. Sure, you have a great idea, but, until you sit down and start banging out the words, your idea doesn't amount to anything.
 

jasper

Rotten DM
I think it was a mass collaboration. But Gary was the one who get to market and in his mind it was his idea. I have seen this play out in another hobby. Bill, Bob, and Sue have similar ideas and work together. However Sue takes charge and forgets the early partners because of reasons.
 

AriochQ

Adventurer
I agree with much of what has been said here. Both Gygax and Arneson were crucial to D&D. Arneson deserves more credit that he is normally given, Gygax gets the recognition he deserves. I also believe Dave Wesely should get a ton more credit than he receives. Strategos N and Braunstein were huge steps in the development of RPG's and he was responsible for both!

I do view any article by Kotuku with a fair amount of skepticism after their article in March about Gail Gygax. It was more sensationalism involving an aging widow in mental decline than a proper article.
 

darjr

I crit!
I have said ideas are a dime a dozen. Execution counts. Still, what an IDEA! Sometimes there are ideas of such great worth that coming up with them is worthy of praise.

Still, in this case there was much more. A refinement of the process and skill of running the game that was necessary and difficult to capture in a rules set. Things we still struggle with and seemingly pass on outside of the rules. I so desperately wish that sessions had been recorded.
 


Warpiglet

Adventurer
Well, I tend to think that this is complicated. Wesley should always get a tip of the cap for his role in the beginning (Braunstein, Blackmoor, Greyhawk, get it?).

But he wasn't really down with RPGs. I know! And Braunstein wasn't really designed for the roleplaying- that was player driven. So, I think he gets just the right amount of credit- the mention.

The issue with EGG and Arneson is more complicated. I tend to oppose both the deification of EGG, and the backlash/hagiography of Arneson. I do think it is incorrect to view them as equals in an endeavor (Lennon/McCartney), and I also think it's unfair to tar Gygax as the Ray Kroc of this situation- someone who just took someone else's idea and marketed it.

If you know the history, and read this article, it's not surprising. Arneson brought in the magical element; he took Chainmail and turned it into the semblance of what we know today- an RPG. He was the original element of chaos- as he was in Braunstein.

BUT ... and this is a huge and unavoidable but, he wasn't Gygax. Here is the telling pullquote, which is in accord from everything I have read: "Arneson didn’t have a concrete ruleset; he was making things up as he went along. But, Kuntz said, he did manage to cobble together 18 pages of handwritten notes, a lot of which were simply stats for Chainmail monsters."

Arneson could never have created D&D; it wasn't in his DNA. Everything we think of as "D&D," the books, the rules, the mythos, that was all Gygax. Would he have done it if he hadn't played in Arneson's game? No. That really was a eureka moment.

And I think that's where we get to the root of that particular bad behavior; it isn't right, but you can see that Gygax brought Arneson on board, and Arneson just wasn't capable of producing any product. And, well, that can be frustrating.

Arneson deserves all the credit in the world for creating the "RP" part of RPGs, but Gygax made the game. The two things are not mutually exclusive.



Eh, I like the articles, and I think it's healthy to have multiple sources reporting on our hobby. The worst that can happen is that they're wrong, and it's better than insularity.

Spot on.
 

Umbran

Mod Squad
Staff member
Supporter
I kinda don’t get it. I mean this is the story as I understood from recent times. And I don’t think it’s really that disputed except in minor details.... maybe?

Yeah. The article positions this as, "the stuff you didn't know," but I suspect many of us are quite aware of it, at least in the generalities.
 


Umbran

Mod Squad
Staff member
Supporter
Screaming at people all the time, trying to force out Arneson and rebrand to dodge paying or crediting him, and so on kinda' says the opposite to me.

We expect all formative figures to be paladins. Then, we love to vilify them when they fail to meet that unrealistic expectation.

Sure, he wasn't great with the business. On the other hand, he gave young Kuntz a place to be when the social systems of the day failed him. Sounds more like... he was a human. Did some good things, did some crummy things.
 

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