jdurall
Explorer
I just can't justify the price at this point. I'm getting a the core print book of 7th Sea and ALL the unlocked PDFs for a few dollars less ($40) than the lowest price to just get the core print book of Conan. I would have to spend almost $90 to do the same with Conan. It's no wonder the 7th Sea Kickstarter is over a million dollars right now.
First off, I wish John Wick all the best, and am truly happy to see 7th Sea doing so well. I don't know him that well, but we've exchanged emails now and again, chatted about a few things, and he's even doing a smallish supplement in support of a game I created, Lords of Gossamer & Shadow.
As for our own game, I can't speak to the Kickstarter pricing, as it wasn't set by me and I had no influence on how it was established. I do think, given the "forward" unlocking for .pdfs, etc. that the value is quite high.
Since the core Conan book doesn't appear to have much of the magic stuff, I wouldn't really have the option to just pledge for the core book without the Book of Skelos. The only reason I would shift over to using their house mechanics is if magic worked very differently than it does elsewhere and wasn't all memorized-spell-based. Since magic in Howard's stories is very different than what you find in a lot of fantasy, that's the part that would make the game special. If I just wanted a sourcebook, I would just go back to the original stories and other sources of information and stick with Barbarians of Lemuria or Savage Worlds for the ruleset.
The core rulebook contains a chapter on sorcery, with rules for patronage, alchemy, petty enchantments, talismans, lotus use, sorcery talents, and a wide range of spells of various potencies and uses.
It is not, as you say above, "memorized-spell-based."