Sorry for my misunderstanding, but I thought the reason we were putting this up as a separate thread was to encourage others who created the blurb about Rogar and dwarven culture to step up into the discussion. This is why I've been passive in the discussion.
My biggest problem has been with two passages that seem at odds with one another. Under the dwarves section, I read this:
Scattered and lost in the strange new world, and now ravaged by time outside of their homes, the dwarves swore revenge against their enemies. Having turned their backs on the Other World, the elves could not help them. The human rulers were glad for their craftsmanship, but often the work was menial and beneath their skill. While most crafted new homes for their clans, others still wandered the world, looking for their lost homes or revenging themselves upon their enemies.
Dwarves are now a humbled people, living throughout the world as craftsmen, merchants and warriors. They often collect in extended family groups, forming a guild in a particular city, especially blacksmithing, mining and stone carving professions. Others remain alone, perhaps having lost their family or simply wandered the world until they found themselves a village to stay in until more of their kind found them. They may have lost much of their ancient lore, but their hard working spirits and love of craftsmanship never left them.
This implies that the dwarves have been crushed and scattered into large family groups. But then there is the Seithr Mountain dwarf section that declares the following:
The Clans work hard to present a unified front to the outside world, and act in close coordination to keep the goblins and other threats at bay. Despite this, dealings among the clans may be tense, and long-running feuds are common. These rarely turn violent, however, as custom dictates that when two Clans fight, both are shunned by others unless there is clear evidence of grievous wrongdoing by one party. Diplomacy is therefore the method of choice for resolving disputes, as evidenced by the common saying, “Leave the axe. Take the ale.”
It would surprise many outsiders to know that the Dwarves, secure in their stone fortresses, consider themselves nomadic. But veins of ore usually play out in less than fifty years, meaning that a dwarf can expect to move at least three or four times in his life. The clans maintain not only their own active holds, but claims on other veins in the hills. Dwarven prospectors continue to comb the hills, and it is a measure of the richness and inaccessibility of the mountains that even today, they still find unclaimed sites. These sites may be traded between the clans, as a clan focused on cutting semi-precious stones would have little use for an iron mine. Such trades may include a stake in future production from the mine, and may be sealed in marriage between two clans. “A bride worth her tin,” is a common expression of respect for a Dwarven matron.
So, in this example there seems to be an offshoot branch from the main dwarves settled in another land. These dwarves are part of a larger clan group and maintain freeholds.
There are other large cultural differences between the sections about dwarves and I still don't feel like I have a firm grasp on either type of dwarves place in the greater campaign world. I thought if I stayed closed lip, I might see if there are some parts of the lore that would be discussed. Unfortunately, the discussion on Rogar seemed to cause more confusion. If he is a war god with a battle-axe, how does that coincide with his craftsman reputation? Maybe he is a marauder and his warfare aspect coincides with his love of crafting plundered pieces of ore and jewelry. But if that's the case, then it would have an effect on dwarven culture that doesn't really seem to jive with the dwarf entries. Sorry, but I'm stuck on this one.