They stole my my help as a bonus action idea...
I probably would have gone 3/3/6, the bard 5 ability to regain inspiration points on a short rest is fantastic for the feel of the build, and you get Extra Attack at Valor bard 6 anyway.Wtf are you babbling about 18 levels. It's a 12th level character, and yeah if you can't see the problem with having the capabilities of a 12th level character at 3rd level, the problem is on your end and is indicative of the whole everything you suggest for a warlord is overpowered and broken. Also truth be told you can get near it by 9th level with a 3/3/3 split. I just threw in the other 3 levels for feats and a second attack.
Wtf are you babbling about 18 levels. It's a 12th level character, and yeah if you can't see the problem with having the capabilities of a 12th level character at 3rd level, the problem is on your end and is indicative of the whole everything you suggest for a warlord is overpowered and broken. Also truth be told you can get near it by 9th level with a 3/3/3 split. I just threw in the other 3 levels for feats and a second attack.
You can't know that. And my decades of experience, with hundreds upon hundreds of players, tells me otherwise.no one wants the power of a 12th level character at level 1...
I disagree. Or, at least, I agree in as much as it hasn't been said in so many words. But the implication has been there several times by several people.no one has asked for that...
Asking for a class to get some functions of the bard inspiration dice, the mastermind help at range ability, and the battlemaster's Commander's Strike manuever (or whatever they call it in 5e, I always refer to it as Commander's Strike) by 5th or 6th level doesn't seem overpowered to me.
Sure, but for homebrew you usually want to stick with known mechanics becauseThe second problem there is that it's a class composed of bits sullen from other classes. It's interesting for home brew but is something that likely won't ever be officially built.
Well, let's see...
- How long do you have to wait to be an archmage? You are in for disappointment if that's the character you want to play.
- Why do I have to wait til 10th level for my bard to be able to cast goodberries? It's only a 1st level spell, for cryin' inna bucket. My bard concept is that he can cast it starting at 1st. That's not fair. That's the character I want to play.
- Why can't my druid turn into a raven until 8th level. That's lame. I want to be a raven earlier. That's my character concept. That's the character I want to play.
Your right, I'm a fighter for 3 levels, and a rogue for 3 levels so I am a pretty good if not great combat monster... in fact with 2d6 sneak attack a finess weapon and action surge second wind and a good dex I will probably be a great front line combatant... then I lean magic and that gives me WAY more options (because that is where fun options are hidden in this edition, behind the magic wall)And no, you are not "being nothing" until 12th level.
except I'm growing not in the way I want...You are growing into the end-result like every other class.
if I take bard and am a spell caster...You are picking up warlord aspects from as early as 1st level if you make certain choices at character creation.
I don't want everything I want a damn balanced warlordYou just don't get everything out of the gate.
it doesn't need to be as good with skills as a rouge, it doesn't need to be as good at combat as the fighter and it doesn't need (and most likely shouldn't have) spells like a bard... and defiantly not the music/story teller aspect of the bard... the problem is to pick the one or 2 aspects of each class you get all the rest...It's the "It needs to do it all," that puts so many people off to the idea of this class
or again you could only put warlord like things in.... I don't think it can be anything but broken by the time you fit everything you folks want it to have.
I would but the professional people who make classes (WotC) hasn't tried to make one yet...I say that with the evidence of every homebrew I've seen to date. Show me one that isn't broken and we'll talk.
only because you don't understand the demandsBut it is my opinion that the handful of you religiously advocating for one will never be happy because it will never live up to your expectations and demands.
OK, no one rational who should be engaging in game design discussion on the Internet is saying that.You can't know that. And my decades of experience, with hundreds upon hundreds of players, tells me otherwise.
I probably would have gone 3/3/6, the bard 5 ability to regain inspiration points on a short rest is fantastic for the feel of the build, and you get Extra Attack at Valor bard 6 anyway.
But the thing is, those combination of abilities isn't the right power level for a 12th level character...if they were, they would be gated that way for a single level class. Disintegrate is a power for a level 12 character. Or a fighter's 3rd attack. The problem with multiclassing is that you get abilities intended for low level characters as your high level powers. Sometimes that works out great because they synergize well (see Sorlock and Pallylocks, but most of the time it's a poor fit. Asking for a class to get some functions of the bard inspiration dice, the mastermind help at range ability, and the battlemaster's Commander's Strike manuever (or whatever they call it in 5e, I always refer to it as Commander's Strike) by 5th or 6th level doesn't seem overpowered to me.
I am advocating for it, just for the record. It's a fun mechanic in both Pathfinder and 4e, and I'd like to see it used in 5e.And yet nowhere in these posts do you come out and say... you don't advocate for it or even explain that you understand or support the other view point. In other words if all you show is sympathy for one side of an issue... it's the same as advocating for it. But whatever, I'm not in the mood for Pedantry and Particulars so I'll let you continue to sympathize without really advocating for and I'll continue with discussion elsewhere..
The second problem there is that it's a class composed of bits sullen from other classes. It's interesting for home brew but is something that likely won't ever be officially built.
You said "concept". I think that's an important word. Because you can actually play the "concept" or a warlord as early as 1st level (3rd gets you a bit more crunch to represent mechanically, but the "concept" comes as early as right away).
"Concept".
But I have a feeling, when you said "concept that 4e...", you meant "all the mechanics that 4e...". Which will never happen. This ain't 4e. But if you are ultimately interested in playing all the warlord mechanics found in 4e, I have an easy solution for you...