Johnny Champion
First Post
Though most of the latest topics are related to big picture 5th Edition release...I have specific questions as my group is still playing the last packet.
My comment/question relates to Skills modifiers, especially related to Rogues.
When I add all the bonuses for a 3rd level rogue (Ability Mod, Rogue +5, Proficiency +2), I get a very large bonus for four thieving skills.
This amounted to a whopping +11 (+4, +5, +2)!
A few questions/observations:
1. Is my math correct? This seems high!
2. Rogues are very potent with at least 4 skills at low levels
3. Rogues don't improve very much in these 'thievery skills' because they start so high and only proficiency gains of +1 as level gains.
4. To take advantage of these skills, I thought the rules vague. Namely, what is the mechanic for applying a skill like Stealth in combat? (i.e how many times Stealth vs Perception Checks are needed to Sneak Attack or obtain surprise?)
Thanks!
My comment/question relates to Skills modifiers, especially related to Rogues.
When I add all the bonuses for a 3rd level rogue (Ability Mod, Rogue +5, Proficiency +2), I get a very large bonus for four thieving skills.
This amounted to a whopping +11 (+4, +5, +2)!
A few questions/observations:
1. Is my math correct? This seems high!
2. Rogues are very potent with at least 4 skills at low levels
3. Rogues don't improve very much in these 'thievery skills' because they start so high and only proficiency gains of +1 as level gains.
4. To take advantage of these skills, I thought the rules vague. Namely, what is the mechanic for applying a skill like Stealth in combat? (i.e how many times Stealth vs Perception Checks are needed to Sneak Attack or obtain surprise?)
Thanks!