Lyxen
Great Old One
So you agree, then, that RAW does in fact say that succeeding on the Hide action grants the rogue the benefits of being an unseen attacker/target? In contradiction to post #338, where you said that RAW never says this?
It all depends on what you mean by the benefit, which is why, considering the level of nitpicking that you have now engaged on, in the later post, I have been even more precise than before.
As per the RAW, taking the hide action entitles you to certain benefits listed in a section called "Unseen attackers and targets". But the specific benefit that you are usually referring to, namely having advantage on your attack ONLY applies if you are unseen WHEN YOU MAKE YOUR ATTACK. So nitpick all you want here, the RAW does not directly allow that specific benefit at any time, it only applies if you are still unseen when you make your attack. Clear ?
You're claiming now that "most people" agree with you? On what do you base this?
OK, do you honestly believe that going to hide in the exact same spot that you just hid in before is not a stupid idea ? No matter how good you are ? Even young children playing hide and seek know better than this.
And I've already covered why I think there should be a functional difference here.
And I disagree with your thinking. There is no magic here, just skill. Why should there be a difference ? The rogue already has tons of advantages.
You mention narrative, but ironically enough, your statements in the previous paragraph about "imagining yourself in the situation" and the precise details of the bush and your attack, are very simulationist. (Note: I don't mean narrativist vs simulationist in the precise terms of GNS theory (which I'm not big on), just as lowercase generic concepts.)
I don't think we agree about what simulationist is. In the end, although I might balance several narrative factors to decide if I give adv/dis or not, I am not going to actually simulate what is happening, simulate the bush and the movements and add multiple modifiers. I am mostly going to consider the amount of effort and involvement made into describing the situation in a narrative way (actually, in most cases, I won't even describe the bush, I will let the player describe what is happening for me) to make a general call.
The technicalities don't interest me, only the fact that the player is really living the situation and visualising it in his head.