Wik said:
The Gray Mouser, a dueling man who relied on his wits, his dabbling in skills, and his personal agility. He was also something of a charmer.
Hell, most of the musketeers. Warriors, true, but agile warriors. With good social skills.
Bilbo Baggins is an obvious example, but he was more emulated by OD&D's halfling class.
Those are good archetypes, but couldn't you play all of them with something other than the rogue? Certainly the musketeers could be modeled as fighters.
Doug McRae said:
Change every class except for the rogue.
Rogues are fine as is, it's fighters, wizards and clerics that need work.
Just to be clear, I'm not arguing about what classes need to be rebalanced or changed, but what classes "belong" in D&D or fantasy RPGs in general, because of archetype. No matter what their problems, fighters, wizards, and clerics have strong archetypal foundations that they fit very well. (It's hard to have a "Sword and Sorcery" game without swords and spells.) The fact that your calling for these three classes to be fixed points to this; if they didn't have strong archetypes, we could just as easily get rid of them entirely. If the Hulking Hurler is unbalanced, you can ditch it without consequence. If the wizard is unbalanced, you need to change it, because there are always going to be wizards in this game.
My point about rogues is that, while I think there are strong archetypes behind the rogue, the rogue isn't really a good manifestation of those archetypes, because those archetypes are tough to translate into stats and modifiers. Instead, we have rogues because D&D has always had them, and therefore D&D has always made a place for them.
Let me throw out one other thought. Of all the core character classes, or at least those without major alignment restrictions, only the rogue has a name that has a specific connotation. I always found it odd that you could be a lawful good "rogue"; role-wise, I have no problem with this, but it seems odd that you'd be called a generally derogatory term. (This goes back to the broad set of archetypes covered, as others mentioned.) It's like having a "bandit" class, or a "nerd" class. Eliminate the rogue as class, and the term becomes like "bandit", a name you can apply when it fits.
--Axe