Ridley's Cohort
First Post
Coredump said:The biggest problem/complaint/hang-up I have with 3E is that it tries to be *too* consistent. People have started treating it like a big Magic game...where the rules always work, all the time, always the same way...
In this debate, it sure seems to me that it is (in general) allowed to take 20 on a search check for traps. OTOH, it isn't *always* going to work that way. Some traps may be such that I decide that taking 20 is no longer an option. (of course, I would handle that aspect secretly...but details aren't really needed of that.)
I would agree with that sentiment. I strongly believe that, in general, the Take 20 mechanics work. I also believe we have DMs to not only enforce the rules, but to bend them for good reason.
That said, the mere fact the Rogue is competent at his trade is not a good enough reason to bend the rules.
If you muck the Search mechanics you run real risk that the Rogue will become one of the least competent classes for dealing with traps. Why? Because the big hit point high Fort classes can walk right into most traps with no real risk. Why not play a Barbarian or Cleric for those dungeon crawls if the DM refuses to let the Rogue defeat level appropriate traps?