Intense_Interest
First Post
Mal Malenkirk said:That is your opinion but as far as what 4e means by controller, you are wrong.
"Wall" powers and/or Blockers are essential Controller features, as are funneling "OA" powers (Zone damage). Mass-damage is only one part of battle-field control- forming when and where the enemies come is another part.
Cleric 5 daily Spiritual Weapon (combat advantage, Striker esque style)
Cleric 9 daily Astral Defenders (single-space "wall", OA damage)
Cleric 9 daily Blade Barrier (Wall, Diff. Terrain, "OA" Damage)
Cleric 10 daily Knights of Unyielding Valor (Blocker)
Cleric 15 daily Seal of Warding (Diff. Terrain)
Cleric 19 daily Fire Storm (OA Damage)
Cleric 19 daily Knight of Glory (OA damage)
Cleric 25 daily Seal of Protection (Super Diff Terrain)
Cleric 29 daily Astral Storm (OA Damage)
Wizard 5 daily Web (Diff Terrain, Immobilized)
Wizard 6 daily Dispel Magic (anti-Zone/Conjuration)
Wizard 6 daily Wall of Fog (blocks Line of Sight, concealment)
Wizard 9 daily Ice Storm (diff terrain)
Wizard 9 daily Wall of Fire (OA damage, diff terrain)
Wizard 10 daily Arcane Gate (super-movement)
Wizard 11 encounter Storm Cage (OA damage)
Wizard 12 daily Sudden Storm (diff terrain)
Wizard 15 daily Wall of Ice (Blocker, OA damage)
Wizard 19 daily Cloudkill (OA damage)
Wizard 19 daily Evard's Black Tentacles (diff terrain)
Wizard 25 daily Necrotic Web (diff terrain, OA)
Wizard 29 daily Greater Ice Storm (diff terrain)
Further, if druids or the what-have-you "primal" controller doesn't have a Wall of Wood power and/or Entangling Vines power, I'll freak out.