El Mahdi
Muad'Dib of the Anauroch
I sure can relate to the OP. I've seen all sorts of game-disruption and downright rudeness under the excuse of "roleplaying".
I specially hate when players act like the DM needs to convince them to go on the adventure. If they're so keen on roleplaying, let them come up with an in-character reason why the PC is going on the adventure.
I agree with this, but the GM does have responsibilities also (actually he has the lions share of the responsibility). It needs to be a cooperative effort between the player and the GM. However, there's an old saying in the military that I think applies; "There are no bad teams (or game groups), just bad team leaders (or GM's)".
As part of that cooperation, I think its the GM's responsibility to not expect a PC to essentially metagame, just to make things easier on the GM. I don't think we have all of the information we need about the OP to decide if this is the case or not, so I'm by no means making a judgement about the specific instances in the OP.
However, an example of what I'm talking about took place in a game I played in. This was a Star Wars game where our group was a collection of very young Jedi's and older Padiwans trying to avoid the Empire after order 66. Our group had travelled to a planet looking for an artifact we were trying to find before the Empire got there hands on it. We landed our ship on a plateu near a cliff. Our group made a plan to climb down the cliff to an entrance we had discovered, however, we had no way of securing our ship, so I decided that my character would stay and gaurd it.
After an hour of realtime with nothing to do, and the rest of the group engaged in exploring a dark jedi tomb, I tried to get the GM to help me with a reason to leave off from guarding the spacecraft. I asked him if I sensed any trouble through the force, or if I sensed that the rest of the group was in trouble (along with a few other suggestions). The GM's response was to smirk and say no, nothing is making you feel that anything is wrong.
After two hours of realtime, with the rest of the group slowly being picked off one-by-one by the spirit of a dark jedi, I again tried to get the GM to help with a reason for my character to leave the spacecraft. Again a smirk and nothing else.
After three hours of realtime, I was just about completely fed up when the spirit somehow came out of the tomb (after killing the rest of the group), came after my character, dominated him mentally (with no save), and killed him (without rolling, no defence allowed).
Now, my initial decision to guard the spacecraft wasn't the best one I've ever made. But, players make decisions that throw off a game or encounter all of the time. It is the GM's responsibility to keep things on track, and yes, to keep the players involved. In this situation, after the intitial bad decision, I had absolutely no choice other than to metagame in order to participate. Metagaming is something I'm not willing to do. It's called a Role Playing Game for a reason.
In this instance, I left the game at that point and did not play in a game with that GM again for 1 1/2 years (I played one final game with him and the group as a farewell game just before I moved).
A GM cannot expect a player to metagame just to keep things moving. If a player is stating the condition or situation of the player, one that is in oposition to forward motion of the game, then it's the GM's responsibility to get things moving, not the responsibility of the player to metagame a way out of it.
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