Imaro
Legend
It is very funny how we all perceive things- as I've always felt that 3.X was written by all the kids growing up playing 1E or what have you that moved along to Rolemaster, RQ, GURPS, HERO, and other more "realistic" games. The people who didn't like D&D as a rule set,the "rules lawyer" type, and those players who suffered at the hands of poor DMs and felt the need for everything to be codified and clarified to the 9s. I certainly got that feeling from the 3E design team (Monte, and Tweet in particular). I think this is precisely why I never have been able to come to terms with 3.X (and lately PF).
The thing is I could totally see this (though it was never a problem for me because my players trusted my rulings in whatever edition we played), but for me at least... 3.x retained the feel, and tropes that I had come to associate with D&D pretty much intact... I feel like "essentials" may be doing that for me with 4e now. Though honestly, after purchasing the 4e corebooks, I wonder if I should buy another round of books for a game I'm not sure about.
Oh and just for the record I started with BECMI... though I was really too young to understand it at the time.