BryonD
Hero
I, and I think virtually all of the rest of us, take exception to negative implications of "rules lawyers" and "suffering".It is very funny how we all perceive things- as I've always felt that 3.X was written by all the kids growing up playing 1E or what have you that moved along to Rolemaster, RQ, GURPS, HERO, and other more "realistic" games. The people who didn't like D&D as a rule set,the "rules lawyer" type, and those players who suffered at the hands of poor DMs and felt the need for everything to be codified and clarified to the 9s. I certainly got that feeling from the 3E design team (Monte, and Tweet in particular). I think this is precisely why I never have been able to come to terms with 3.X (and lately PF).
I'm a big 4E fan (though will admit its far from perfect), and I also love (and cut my teeth on) the LBBs, MCM and AD&D. I also like 2E (core).Then again I was never a big stickler for "realism" or simulation in my RPGS (though admittedly I was a big RQ2 fan). Being that 4E is more gamist than 3E, maybe that is why I find it similar in many more ways to the O/D&D games than 3.x.
:shrug:
As you say of course though- it's all opinion and E(veryone's)MMV.
BUT, I think that just comes down to the difference in perception. So swap out the negatives for all the "because creating all those details was and is awesome fun" and we agree 100%.