D'karr
Adventurer
At least with 3E you could tweak your Ad&D worlds and characters to fit but when 4E came out that was impossible it totally wiped out 30 something years of the game.
Interesting to see this, we took our characters and D&D worlds, ported them over and kept trucking. The game played a heck of a lot closer to what we wanted than any of the other versions.
The most significant difference for us was that even with every single "optional" book in use, we didn't have the power creep problem. In every single edition before we'd have to limit "other" sources. We had to do core only in 3.x as every source ended up adding unwieldiness.
When we settled on 4e, we could play with Core Only, or add what we wanted without fear of "breaking" the game. At this point we tweak in almost every direction with hardly any issue. That is what has become more interesting to us, not a torrent of supplements, but a solid game that we can tweak easily without creating major issues.
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