1. Determine how the person is being controlled.
2. Break said control.
3. Immediately destroy the cursed item.
4. Help the survivor recover.
I couldn't have said it any better.
1. Determine how the person is being controlled.
2. Break said control.
3. Immediately destroy the cursed item.
4. Help the survivor recover.
How would a Ancients paladin feel about adventuring with such a darkness-loving character? Would s/he turn a blind eye to some of it in the name of the greater good insofar as the other character is working towards the same goal of stopping Kyuss' annihilation of the world?
So I should refuse to participate in the adventure?The paladin needs to honor his or her oath no matter what. The best thing would be break off from the rest of the party, letting them know how you want to proceed.
Yeah, I get that. I think I'm more just trying to get my head around how the Oath of the Ancients differs from the traditional paladin vows (aka the Oath of Devotion). Upholding the spirit of the Oath of the Ancients is very much what I'm interested in doing, as the letter is rather vague.For whatever reason, people often feel compelled to define paladins in terms of what they wouldn't or shouldn't do, and that's unfortunate. That's why I always hated them in previous editions, and why I love them in 5e. It's all open to interpretation now, and each paladin's player can express the tenets in a way that makes sense to him or her.
Saying "No paladin would ever do that" makes no more sense than saying "No Boy Scout would ever do that." Obviously, any paladin could very well do just about anything. As long as they generally try to uphold the spirit of the oath, there's a very broad spectrum of possible reactions to a given situation.
Furthermore, since the 5e paladin's power comes as much from the strength of his/her own convictions as from a higher power, the threat of reprisal for minor infractions is fairly limited. Unless they do something truly unspeakable, I'd overlook most offenses, assuming they express some level of contrition.
That helps a bit. Thanks.In the case of the Oath of the Ancients, serious offenses would include willful destruction of works of art, needless destruction of life, giving in to despair, and acts of flagrant cowardice. Other than that, you may honor your oath in any number of ways, as you the player see fit.
Sure, but how you go about doing that is open to interpretation.The paladin's oath is the defining aspect of a paladin in 5E. Sticking to it is basically the whole show.
So I should refuse to participate in the adventure?