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(Roll Call/Recruiting) No Man's Land OOC

Aw crap.. I've got Whin stated at lvl 20 and at lvl 30, but I can't remember the progression *L* Have to figure it out.
 

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Darimaus said:
Ok guys, heres how I am working the changes in storyline. I am going to fastforward the world by 3 months. As a result, you will all level once, which you can make changes to your character and repost in the new rogues gallery, which will be up tonight sometime. Heres how events have transpired.
[snip]
Shayuri: Your group battles with Albedo, and despite doing sevral things that look like they should have/did kill him, but he never slowed down. In the end, he calls down a multicolored beam of destruction from the sky and annihilates the entire city. You all survive by discovering the one protection against the attack, antimagic. Though you do note that Albedo's magic does in some cases function in antimagic, you figure it is the first clue to defeating him. However, the neighboring countries invade due to the massive reduction in armed forces left by Albedo's attacks, and you are forced to flee the country. I will tell you guys where you end up a little later.
Did Lowryllyth's attack on the lady Albedo was 'rescuing' seem to have any effect?
 

Clarification Requested

In considering the future of Daidoji Ichiru I have had to revisit the past. What are his strengths? What does he contribute? What can he not do? In doing this I rediscovered the fundamentals of the character.

Ichiru is an information agent. He is not competitive as a rogue. He is not competitive as a fighter. His spellcasting (17th druid CL 20) could best be described as "adequate" compared to other casters of his level. Ichiru traded away a substantial part of his druidic combat power for skills and divinations.

However, in this setting it has been shown that those skills and divinations do not work. His DC 41 know (religion) check turned up nothing. His scrying came up blank. His maxed sense motive led him right into a trap. I am not saying that they never work at all, only that they never work when it really matters.

I understand that this is inherent to the setting. I believe Darimaus, as DM, is not out to screw anyone over. So I am asking now if Ichiru will work as intended, or if he is likely to continue to fail to be good at the one thing he was designed for and remain a 2nd-rate healer - in which case I should redesign him so he can contribute properly.

I was running him as a diviner. If I was just running him poorly, feel free to let me know. But if it's a more fundamental problem - i.e. diviners don't do well in this epic setting where everyone of importance has immunity to divination, and knowledge checks will not actually yield knowledge more often than not - I'd appreciate a heads up as a player.
 
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Avalon: I apologize, but I'm gonna say no to the epic binder. I'd like to let you use more binder related things, but I know absolutely nothing about the class, don't have the book its from ,and don't have the money or time to obtain it and research it. I don't mind if you want to use the class, and I can verify some things from people I know who use it, but I've got to restrict it to just the book.

Blood: All the nations you have talked to are currently on your side.

Voidrazer: Your attacks on the lady ended up being prevented by Albedo sadly. The rules behind it are alittle complicated, but you would probably understand it best as a contingent time stop.

moritheil: I'm going to tell you straight up that the initial campaign quest cannot be solved using the divination side of your character. That being said, there is alot more going on in the island than meets the eye, meaning your character still has uses. You may want to change if you don't want to feel left out of certain sections of the story though.
 


Darimaus said:
moritheil: I'm going to tell you straight up that the initial campaign quest cannot be solved using the divination side of your character. That being said, there is alot more going on in the island than meets the eye, meaning your character still has uses. You may want to change if you don't want to feel left out of certain sections of the story though.

I appreciate your being forthright. You would suggest more of a combat focus, then?

I've realized that I'm the only priest now and I don't want to screw it up for others. If my character can't pull his weight, then I'll alter him. If he can, I'll leave him. I don't expect divinations to pry out the major mysteries, but if I can't keep tabs on the major players, figure out who's important, or predict the timing of attacks, then basically, a diviner can't be played.
 
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Hee...

As I reviewed Thorn, I realized how much I actually liked her backstory and basic construction. I made only two changes.

I removed the Cloak of the Bat (26,000) and replaced it with an Elven Cloak (2000) and added Winged to my boots (16,000+50%=24,000).

I replaced the Enduring Ki feat with the Disemboweling Strike feat. Both are from Complete Scoundrel. Enduring Ki is useful, but since Thorn has HiPS as well, it's not quite AS useful. And nothing beats some Con damage for whittling down tough foes! :)

I shall repost the sheet on the RG, and then you can consider me ready to go!

Edit - Meep. Once I give her the epic level. :)
 
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Dari, since you don't own the book how about if I changed my concept?

I was thinking some kind of pouncer so I was wondering if you are ok with the Lion Totem Barbarian from the Complete Champion Book?
 


Hey guys, just letting you all know I'm still alive. its been a very hectic week. I'm going to see if we can get this thing started within the next few days.
 

Into the Woods

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