Patryn of Elvenshae
First Post
All point-buy, all the time.
I usually know what kind of character I want to play when I sit down, and being told "NOPE!" because the dice didn't agree this one time's annoying.
One time, when I didn't know what I wanted to play, I randomly generated a character in a point-buy environment by rolling a d6 and increase the indicated score each time (e.g., Str = 1, Dex = 2, etc.) until I'd spent my points.
Basically, after years and years and years of watching scads of people go, "Yeah - I roll, because that's hardcore" or something, and then realizing that they have all these convoluted stat generation methods to prevent all the possible downsides of rolled stats ... (4d6-L 8 times reroll 1s pick top 6 anyone can pick any array!)
When I'm feeling particularly "generous," I like to let my players just pick their stats. Then, they calculate the point buy value, subtract 32 from it, and that's their "Hubris" score.
I usually know what kind of character I want to play when I sit down, and being told "NOPE!" because the dice didn't agree this one time's annoying.
One time, when I didn't know what I wanted to play, I randomly generated a character in a point-buy environment by rolling a d6 and increase the indicated score each time (e.g., Str = 1, Dex = 2, etc.) until I'd spent my points.
Basically, after years and years and years of watching scads of people go, "Yeah - I roll, because that's hardcore" or something, and then realizing that they have all these convoluted stat generation methods to prevent all the possible downsides of rolled stats ... (4d6-L 8 times reroll 1s pick top 6 anyone can pick any array!)
When I'm feeling particularly "generous," I like to let my players just pick their stats. Then, they calculate the point buy value, subtract 32 from it, and that's their "Hubris" score.