iserith
Magic Wordsmith
How about we don't guess or retcon? How about we just establish what the character is doing with reasonable specificity before the adjudication step? Certainly there are traps that can noticed or deduced without touching things, right?Action declaration is to search for traps. Presumably in reality this process has several steps, starting with looking for anything obviously sus. Of course the character will not touch it if they notice the poison/death runes/whatever at this point.
I know it doesn't say that. I'm putting it in the context of the rules for ability checks so that the entire thought process can be fully understood. All of these rules work together.It doesn't say that. Nevertheless, sounds reasonable.
When you say things like "allow the roll," you are signaling to me that the player desires to roll and are trying to say the things that will get them there, when that should not be the case in my view. As well, "I search for traps" sits at the level of "I search the room" to me. I don't know exactly what you're doing and so I can't decide if you succeed, fail, or need to make a check.Right. And I argue 'I search the chest for traps' is sufficient to allow the investigation roll with the stated difficulty. And I think it is pretty clear that the bureau example backs this up. The idea that the trap would need more detail than that simply is not supported by anything.
That the lock is "oddly shaped" is also me telegraphing. But what needs to be clear is that there isn't a specific set of words that a player needs to say to be "allowed to roll." I'm not "allowing rolls." I'm adjudicating actions. They didn't roll because they searched the locking mechanism. They rolled because their action declaration (whatever it was at the time of play) was sufficient where I didn't need to assume what they were doing and also it wasn't an automatic success or failure, but rather was uncertain, and carried with it a meaningful consequence for failure. (In this case, 10 minutes lost which calls for a wandering monster check and pushes the clock further toward adding an additional villain to the adventure location. The latter occurred hourly.)So 'lock is ornate' is the telegraph, and they need to specifically look in the lock, not just examine the chest? I don't think this is in line of the bureau example, but I guess it makes sense. Then again, why not require that they say the specifically look for an needle in order to get to roll? Certainly you must admit that where one draws the line is rather arbitrary?
BTW. This is actually a pretty sensible trap. This is the sort of trap most players might indeed know to suspect, as it could exist in reality and is pretty well known type of trap. But a lot of traps are not like that.
Again, there is no requirement outside of stating a goal (what you want to do) and an approach (how you set about doing it) with reasonable specificity so I don't have to assume or establish what your character is doing.
Really the player just needs to say what they're trying to accomplish and how. That's all.Ultimately in a game where the player doesn't know whether they succeed or fail when making the action declaration it limits their ability to describe somewhat. But II really don't think this needs to lead to lacklustre action declarations.
But you know what. I'm going to agree with you halfway. I think relatively broad action declarations should generally suffice to get to roll. But if the player describes something more specific that happens to be particularly effective for the situation, they should get lower DC or an advantage.