Charlaquin
Goblin Queen (She/Her/Hers)
I think the intent behind the advice “don’t call for a roll if failure doesn’t have a meaningful consequence” is not to say you should call for rolls less often, but to say you should make sure failure is consequential more often. Using progress combined with a setback is a good technique for this, as is putting time pressure on the PCs. Rolling dice is fun… when the outcome of the dice roll matters. When the outcome doesn’t matter, it’s a neutral action that doesn’t add anything to the game.
I would also add that “you have a high History score so you don’t have to roll” isn’t really following the advice not to call for rolls when failure doesn’t have a meaningful consequence. The implication of “you have a high score so you don’t have to roll” is that there would have been a consequence for failure, but you got to skip the roll and avoid the possibility of that consequence because of your awesome stats. Which I agree is boring. I want to avoid or incur consequences by my actions; I only want my stats to affect how likely I am to succeed when the outcome is in question.
I would also add that “you have a high History score so you don’t have to roll” isn’t really following the advice not to call for rolls when failure doesn’t have a meaningful consequence. The implication of “you have a high score so you don’t have to roll” is that there would have been a consequence for failure, but you got to skip the roll and avoid the possibility of that consequence because of your awesome stats. Which I agree is boring. I want to avoid or incur consequences by my actions; I only want my stats to affect how likely I am to succeed when the outcome is in question.
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