el-remmen
Moderator Emeritus
In my experience:
1. People like to roll
2. Rolling a die and adding a number to it and telling the DM (or doing it behind the screen for secret checks) takes almost no time at all.
3. Simply not succeeding is a consequence. It may not be a big consequence, but not finding the secret door or not translating the ancient runes have consequences to what happens next.
Not quite related but came up above: My players expect me to narrate the results of checks and most combat and I prefer it that way, too - though sometimes players contribute to that narration as well, if it is within the framework I set up for the success or failure.
1. People like to roll
2. Rolling a die and adding a number to it and telling the DM (or doing it behind the screen for secret checks) takes almost no time at all.
3. Simply not succeeding is a consequence. It may not be a big consequence, but not finding the secret door or not translating the ancient runes have consequences to what happens next.
Not quite related but came up above: My players expect me to narrate the results of checks and most combat and I prefer it that way, too - though sometimes players contribute to that narration as well, if it is within the framework I set up for the success or failure.
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