OMG... I thought it was bad with skills...
outside of 4e abilities 99% of the time my fighter is just 'attacking" I mean is "I swing my sword with the intent to kill" good enough? if so what is diffrent between that and "I attack X times"
My armor Artificer makes 2 attacks or 3 attacks (off hand depend on if I need the bonus action to reup my temps) would I have to describe each punch each round?
SO yeah, my rogue/wizard with max ranks and better stat searched worse then the fighter with 1 cross class rank and worse stat even when I rolled better becuse he knew how the DM thought...
Asking people to do it all the time sounds like trite repetition to me.So your sessions are just 'I attack', 'I attack', 'I cast fireball', 'I make an Investigation roll', 'Yay I gained a level' ad infinitum? Sounds empty.
Players don't get to decide to roll checks. They describe what they are doing, "I check for traps," not "I roll perception to find a trap." But yes, "I attempt to intimidate the orc" is enough. It would be nice for the player to roleplay more, but I don't need more to know what he's doing.So here's another example to consider. The door ahead is occupied by a guard. Is 'I roll Intimidate (or Diplomacy)' sufficient detail?
I think one of those best practices as GMs is to ignore the dice until they matter, and then get more finegrained. The player characters wander through the game world and do things. They don't make skill checks. They don't ask for skill checks. The d20s stay on the table and nobody touches them until the GM indicates a skill check is necessary.
Sidenote: What is up with players asking for skill checks anyway, or greedily pawing at their d20s for an opportunity to roll? The dice hitting the table means you have a chance of failure. You don't want to roll the d20 more than you need to!
Once the GM calls for a skill check, the game pauses. It's like "roll for initiative," but non-combat. Then it's time to drill down on the mechanical resolution. The scope of the game narrows briefly. The GM might call for more details as to what the player character is doing and his goals, then the GM determines the appropriate skill to roll and Difficulty Class.
"Is your character just looking at the drawer? Sliding a knife along the seam? Jiggling the handle? In what way is your character interacting with the drawer that might allow them to determine the presence or absence of traps?"Indeed, no one in this thread expects the players to be trap experts.