Primitive Screwhead
First Post
I have migrated to using battle-maps for the tactical information.
One rule I haven't used yet, but have considered often, is to have a break in the action like:
You step into the kitchen and see 6 goblins, roll for initiative...
Then, starting at the lowest initiative, each player can ask a number of questions equal to thier PCs Wis Mod.
Once everyone has asked thier questions, then the combat can begin.
This way the players focus the exploration of the scene and if they miss something, its not because my 'read-aloud' part is poorly written.
Maybe I will try it next session
One rule I haven't used yet, but have considered often, is to have a break in the action like:
You step into the kitchen and see 6 goblins, roll for initiative...
Then, starting at the lowest initiative, each player can ask a number of questions equal to thier PCs Wis Mod.
Once everyone has asked thier questions, then the combat can begin.
This way the players focus the exploration of the scene and if they miss something, its not because my 'read-aloud' part is poorly written.
Maybe I will try it next session
