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First Post
Yort said:In my last group, we had our main GM who handled the bulk of the central campaign, but every month or two, one of us would bring in another game for either one or two sessions. Gave the GM a chance to relax and just roll the bones for a bit and gave the other players something new and shiny to bash around a bit before going back to the good ole dependable campaign.
Thoughts, comments?
In the best campaign I was ever involved in, it ran for a good year of real time and we played every Saturday, with quarterly "Mega Sessions" where we went from 10AM Saturday morning to 2 or 3AM Sunday morning. However, the main DM took 3 breaks - one for one week when another player ran a one-shot in a completely different world; and I ran 2 one shots in the same game world as the DM, just not at all related to the campaign. But, it gives the DM a chance to recharge their batteries, get a different perspective and the like.
And, it breaks up the routine for the players. We were all very experienced players, and sometimes some players get in the habit of trying to outguess/outsmart the DM rather than just roleplay (sometimes!) - a break in the action shakes things up a bit and allows the players some time away.