Varianor Abroad
Explorer
I participated in a round robin world for about 3 years. There were, depending on whether you count one-time DMs or not, 7-9 DMs that worked on it. There were 3 that did the bulk of the work though - they all lived next door to each other so that provided a certain synergy.
Overall, it worked really well for our extended group of gamers with 20+ years of experience apiece but no time due to lives, kids, jobs and more. We created a shared world with lots of blanks. The basic rule was 1. core books only. 2. No adding any rules from other books without the whole group agreeing to it. 3. No "subtracting anything - i.e. rules or creations of other DMs without permission.
In general people were great. We all sort of staked out "ideological turf" and developed certain areas. When there was crossover, people consulted each other and worked it all out. What was really cool was dropping and idea out there and seeing what people would do with it. This produced some fantastic adventures completely unexpected by the initial authors.
The only drawbacks were the occasional personality clash and some message board clashes over rules. I still regret the arguments - I participated in them - but it happened to coincide with "learning to play nice on the Internet" so we all managed to "grow up" out of that.
I think it's a great idea with the right group of people.
Overall, it worked really well for our extended group of gamers with 20+ years of experience apiece but no time due to lives, kids, jobs and more. We created a shared world with lots of blanks. The basic rule was 1. core books only. 2. No adding any rules from other books without the whole group agreeing to it. 3. No "subtracting anything - i.e. rules or creations of other DMs without permission.
In general people were great. We all sort of staked out "ideological turf" and developed certain areas. When there was crossover, people consulted each other and worked it all out. What was really cool was dropping and idea out there and seeing what people would do with it. This produced some fantastic adventures completely unexpected by the initial authors.
The only drawbacks were the occasional personality clash and some message board clashes over rules. I still regret the arguments - I participated in them - but it happened to coincide with "learning to play nice on the Internet" so we all managed to "grow up" out of that.
I think it's a great idea with the right group of people.