Round V is OVER


log in or register to remove this ad


Track is a really iffy one. I remember being angry that it was a feat when I first read 3.0...but I've come to like it now. I don't know why. Perhaps I'm just used to it.
 


Diehard
Trample

Diehard: been said before, Staying up when you are in negative hit points is likely a death sentence. It's very likely another enemy will hit you or the one who just hits you has a second attack and then you are dead instead of lying there bleeding.

Trample: Useless. Plus, poorly designed. Animals should have the ability to trample rather than the riders.
 

Rystil Arden said:
So, I'm guessing that nobody in your game ever plays archers or Str-based melee?

Correct. They are all the refugee Wizard players clearly who have fled from other people's gaming circles. *cough*

Removes tongue from protruding through cheek. ;)
 

Spell Mastery and Two-Weapon Defense

Spell Mastery
Two-Weapon Defense

If your DM has the habit of separating your wizard from his spellbook, play a sorcerer instead.

+1 shield bonus to AC when fighting with two weapons? A spiked shield and Improved Shield Bash makes more sense in the long run - you can enhance your shield.
 

Diehard and Greater Spell Focus.

Diehard is, as I said in the previous round, a sucker's feat. Someone argued that it is cool as a roleplayer's feat, but I don't really see what Diehard does for roleplayers that Improved Toughness and, well, roleplaying can't do.

Greater Spell Focus is just too weak. Spell Focus was weakened (and rightly so, IMO), but weakening Greater Spell Focus made the combo too weak. +4 for the two feats was too good, but +2 for the two feats isn't good enough. Since the design philosophy behind feats is that later feats in a chain should be more powerful, Greater Spell Focus is the culprit. Get it outta here.
 

Martial Weapon Proficiency & Augment Summoning

MWP, I already explained my reasons.
Augment Summoning is overly complicated for what it is. They could have just went with a flat +2 circumstance bonus to attacks, damage, and AC, for example. But nooooo, they had to give it bonus to ability scores, so that we have to recalculate the whole statblock. Plus, summoning spells suck badly anyway.
 

Brew Potion; Craft Staff

Brew potion because anything it can do, Craft Wonderous can do better.

And Craft Staff as the second most useless and first most cost ineffective craft item feat left.

Although I'm going to have to agree with FireLance here:

FireLance said:
If your DM has the habit of separating your wizard from his spellbook, play a sorcerer instead.

Taking away a wizard's spellbook is just cheap.
 

Remove ads

Top